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Re: scripts.dll 3.4.2 is out [message #278965 is a reply to message #278931] |
Tue, 14 August 2007 04:24 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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One question about the next few script releases: what new shaders will there be?
Also, will it be possible to have a true reflection shader (for water)?
nopol10=Nopol=nopol(GSA)
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Re: scripts.dll 3.4.2 is out [message #278978 is a reply to message #278752] |
Tue, 14 August 2007 06:04 |
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cmatt42
Messages: 2057 Registered: July 2004
Karma: 0
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General (2 Stars) |
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jonwil wrote on Mon, 13 August 2007 03:02 |
cmatt42, try the latest drivers for your video card. That looks like either a driver issue or a hardware issue.
One way of checking if it's the video card is to run ATITool and use "Scan for artifacts" for a couple of minutes.
http://www.techpowerup.com/atitool/
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I updated yesterday when Paradox told me about it. They were just released in the last few days.
Also, it looks like Slave has the same problem, so it's not a fluke.
GunKataGaming.net
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Re: scripts.dll 3.4.2 is out [message #279078 is a reply to message #279065] |
Tue, 14 August 2007 14:48 |
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BlazeDragoon
Messages: 141 Registered: April 2004
Karma: 0
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Recruit |
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Jerad Gray wrote on Tue, 14 August 2007 15:45 | If there will not be a 3.5 what am I going to do with my 110 scripts?
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That's alot=P. jonwil do you think you can take a look at JFW_Vehicle_Extra_Attach in the future:/? I'll be using this and it'd be nice if it's fixed. I talked to you on msn about it, but as a reminder, it does not transfer damage from the attached object to the main object and the enemy team can get in the attached object as well. It's almost like it doesn't work at all. I entered the id from the preset when you click mod as you said to=P.
http://www.blazemods.com
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Re: scripts.dll 3.4.2 is out [message #279123 is a reply to message #279112] |
Tue, 14 August 2007 18:43 |
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Jerad2142
Messages: 3812 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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BlueThen wrote on Tue, 14 August 2007 19:00 |
jonwil wrote on Tue, 14 August 2007 19:52 | I am planning a 3.4.3 bugfix release to fix what seems to be a z-fighting issue on certain combinations of ATI drivers/cards (which the devs don't have and couldn't test on). Then after that, I will be devoting most of my time to C&C3 for a while (I will still help out with questions and such, I am just not going to actually release a 3.5 scripts.dll release at this time)
As for the people who have written scripts, you could always release your own build of scripts.dll (its not hard to do
This doesn't mean that I have left the renegade community for good, I do intend to come back. Exactly when I don't yet know.
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:/ We'll be waiting!
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Whats left of it will be waiting, because with out new script package releases it won't last much longer. And how is SH supposed to incorporate his new lighting system into renegade?
Visit Jerad's deer sweat shop
[Updated on: Tue, 14 August 2007 18:45] Report message to a moderator
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Re: scripts.dll 3.4.2 is out [message #279202 is a reply to message #278732] |
Wed, 15 August 2007 05:29 |
=HT=T-Bird
Messages: 712 Registered: June 2005
Karma: 0
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Colonel |
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Well...there's always StealthEye and co.
HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.
If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
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