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Vertex Renx [message #279049] Tue, 14 August 2007 12:47 Go to next message
Gen_Blacky is currently offline  Gen_Blacky
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Registered: September 2006
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General (3 Stars)
When u go to edit poly then scroll down to Edit Geometry Create and place the vertex how do u make it so it part of that scene

like so if place a vertex on a plane it will be part of that plane and when u move the vertex it manipulates the plane.


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Vertex Renx [message #279056 is a reply to message #279049] Tue, 14 August 2007 13:18 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Registered: March 2005
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General (3 Stars)
All you need to do is make sure you make a mesh that has more than 1x1x1 segments. Then convert it to Edititable Mesh, and then turn on vertex mode.

All the intersections between your segments are vertexes that you can move to manipulate the mesh. You don't manually place Vertexes, they are already there.
Re: Vertex Renx [message #279057 is a reply to message #279049] Tue, 14 August 2007 13:19 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
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General (3 Stars)
i know i need to add more Dont Get It im not that nub

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Vertex Renx [message #279108 is a reply to message #279057] Tue, 14 August 2007 17:40 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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General (3 Stars)
Change it to a different mode, and extrude it from the mesh. That is the only way I know of adding more vertexes to a mesh.
Re: Vertex Renx [message #279110 is a reply to message #279108] Tue, 14 August 2007 17:50 Go to previous message
Jerad2142 is currently offline  Jerad2142
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Registered: July 2006
Location: USA
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General (3 Stars)
Attach the modifier "Tessellate" to it and give it a tension of "0", it will probably be over kill but you can always optimize afterward.

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