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Draw distance [message #278969] Tue, 14 August 2007 04:32 Go to next message
nopol10 is currently offline  nopol10
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I've heard that it is possible to change Renegade's draw distance.
How do you do that?


nopol10=Nopol=nopol(GSA)

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Re: Draw distance [message #278972 is a reply to message #278969] Tue, 14 August 2007 04:41 Go to previous messageGo to next message
Zion is currently offline  Zion
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Hexedit game.exe.

Don't know where to start in that but yeah, you need to do that.
Re: Draw distance [message #278999 is a reply to message #278969] Tue, 14 August 2007 08:58 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Causes lag. Any units seen past what the draw distance is set at for renegade usually lag up and freeze in position.

Simply because the game doesn't refresh other player locations very often at that far out.
Re: Draw distance [message #279000 is a reply to message #278969] Tue, 14 August 2007 09:05 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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It does not refresh them at all actually, as the server only sends updates for objects within your players view. The only time it would update them is if they were damaged, which is why shooting something a long way away will cause it to warp to a new location.

I suspect that could be fixed by also hex editing every location in the server which uses the 300 draw distance to use the new draw distance, but that would cause extra lag as it means there's more data for the server to send you... and good luck finding all the locations referring to the 300 draw distance.


http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Tue, 14 August 2007 09:06]

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Re: Draw distance [message #279007 is a reply to message #278999] Tue, 14 August 2007 09:17 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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razorblade001 wrote on Tue, 14 August 2007 10:58

Causes lag. Any units seen past what the draw distance is set at for renegade usually lag up and freeze in position.

Simply because the game doesn't refresh other player locations very often at that far out.


Happens in APB if you scope with a sniper at extreme ranges Huh Not allowed to *lag* snipe on the server though Thumbs Up And its usually not a good idea to mess with draw distance.


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: Draw distance [message #279008 is a reply to message #278969] Tue, 14 August 2007 09:17 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Huh

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Draw distance [message #279029 is a reply to message #279000] Tue, 14 August 2007 10:57 Go to previous messageGo to next message
Cat998
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Moderator/Captain

danpaul88 wrote on Tue, 14 August 2007 18:05

It does not refresh them at all actually, as the server only sends updates for objects within your players view. The only time it would update them is if they were damaged, which is why shooting something a long way away will cause it to warp to a new location.

I suspect that could be fixed by also hex editing every location in the server which uses the 300 draw distance to use the new draw distance, but that would cause extra lag as it means there's more data for the server to send you... and good luck finding all the locations referring to the 300 draw distance.


Except you are the host Razz


When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
Re: Draw distance [message #279035 is a reply to message #278969] Tue, 14 August 2007 11:41 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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I was talking about games running on an FDS with clients connecting, not LAN mode or client hosting.

http://steamsignature.com/card/1/76561197975867233.png
Re: Draw distance [message #288753 is a reply to message #279035] Sat, 06 October 2007 10:43 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Could some one give me an example what I would be hunting for in the hex editor to do this?
index.php?t=getfile&id=4363&private=0
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[Updated on: Sat, 06 October 2007 10:43]

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Re: Draw distance [message #288780 is a reply to message #278969] Sat, 06 October 2007 14:39 Go to previous message
Slave is currently offline  Slave
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Colonel
Sure, do note that this sample is for the most common no-cd.exe.

index.php?t=getfile&id=4364&private=0
index.php?t=getfile&id=4365&private=0
index.php?t=getfile&id=4366&private=0
index.php?t=getfile&id=4367&private=0
index.php?t=getfile&id=4368&private=0
It gets fun after 5000 meters.
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  • Attachment: hexedit.png
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  • Attachment: encoder.png
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  • Attachment: physics.png
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  • Attachment: 5km.png
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[Updated on: Sat, 06 October 2007 14:40]

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