dont make maps in max, exporter is broken [message #278885] |
Mon, 13 August 2007 17:46 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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The exporter is clearly broken, when you break up your mesh the smooth groups should stay intact when you check off the option
"Smooth vertex normals across meshes"
it doesnt work!!
I applied a edit normals modifier to manually fix it, yet the exporter goofs that up too
you can see the seem go away when i apply the modifier, but in LE its all over the place.
one big terrain is a no-no...it needs to be broken up into several meshes for VIS
ren-x exporter for gmax works prefect tho.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Re: dont make maps in max, exporter is broken [message #278918 is a reply to message #278885] |
Mon, 13 August 2007 21:33 |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
Karma: 0
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General (1 Star) |
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Have they ben fucked or are they just now fucking up?1
Awww fuck.
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
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Re: dont make maps in max, exporter is broken [message #278973 is a reply to message #278885] |
Tue, 14 August 2007 04:43 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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I have no problems at all with the ren-x plugin, somethings like textures is because you have to do it properly, i learned from my mistakes years ago...
this max exporter on the other hand, is functional for the most part, havent tested everything, but if your map has any angles greater then 45 degrees, then it will look like shit.
I just checked out c&c arid (1st and only max made map), and it seems halo38 kept his whole terrain as one mesh, maybe because of this reason.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
[Updated on: Tue, 14 August 2007 04:44] Report message to a moderator
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Re: dont make maps in max, exporter is broken [message #279019 is a reply to message #278885] |
Tue, 14 August 2007 10:05 |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
Karma: 0
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Colonel |
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Hey Titan long time no see
Arid's walls and rock features are broken up into vis sectors the sand terrain is one mesh I think, if I remember rightly, I don't recall my reason for doing this, I think I just didn't want to have floor disappearing if I missed a manual vis point as it seems more noticable.
I didn't have the problem you describe, why don't you want to export with "Smooth vertex normals across meshes" checked?
Online Portfolio - www.chettle1.com
Renegade projects - Halo38's Den hosted by www.laeubi.de
Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena
Mod Wars Veteran
[Updated on: Tue, 14 August 2007 10:06] Report message to a moderator
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Re: dont make maps in max, exporter is broken [message #279023 is a reply to message #278885] |
Tue, 14 August 2007 10:49 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Hey, so glad to see your around!
I did check it, but it doesnt work....ive tried it checked and uncheck and get the same results.
I cut my mesh up and the seems are still visible.
can you test this on your exporter?
I'll try and get ahold of you on MSN
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
[Updated on: Tue, 14 August 2007 10:50] Report message to a moderator
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Re: dont make maps in max, exporter is broken [message #279042 is a reply to message #278885] |
Tue, 14 August 2007 12:09 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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ok, figured this out!
I had imported the mesh from max 9 using a .3ds
i tried importing the mesh into ren-x to prove that the ren-x exporter smooths it out, some people didnt beleive me that a collection of meshes couldnt be smoothed (that is what that option is for after all )
I checked off the box, and low and behold it still had seams :/
Thought it had to be the .3ds, and was about to give up...
I remember using "Reset x-form" for some size issues with texturing an object before...well i applied this to the mesh and all is better
So if you run into importing a .3ds, always reset x-form!!
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Re: dont make maps in max, exporter is broken [message #279192 is a reply to message #278885] |
Wed, 15 August 2007 04:22 |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
Karma: 0
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Colonel |
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I've had a similar problem with .3ds and smoothing before, might not be what your experiancing but i'm sure someone will come across it sooner or later.
If you export to a 3ds and import to gmax you will notice that some or all of the newly imported verts in a mesh will not be welded together, I had this problem when making ancients, I simple selected all the verts in the problem mesh and welded them at a very low thresh hold to rejoin the verts, this import problem also caused smoothing problems like your describing.
Online Portfolio - www.chettle1.com
Renegade projects - Halo38's Den hosted by www.laeubi.de
Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena
Mod Wars Veteran
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