scripts.dll 3.4.2 is out [message #278732] |
Sun, 12 August 2007 22:42 |
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scripts.dll 3.4.2 is out
get it from http://www.sourceforge.net/projects/rentools/
It is basically a small bugfix release to fix a couple issues that have come up
whilst testing the latest internal beta build of RA:APB
Of note for normal renegade users is that it may solve some of the
"I get crappy FPS with 3.x issues".
Improvements to the calculation of the Binormal data which makes it faster
Changed the calculation of BaseVertexIndex to make it better
Small fix to some debug code in engine_common.cpp
Small fix to Buffers_Apply in engine_3d.cpp
Corrected an issue in engine_obj2.cpp raised by Prefast
Fixed an issue with JFW_Radar_Jammer
Made JFW_Time_Remaining_Sounds not trigger if the time is set to "unlimited"
Fixed a bug with the ExpVehFac scripts and vehicle alternates
Corrected some issues in the memory leak detection code
Corrected a crash bug in SceneShaderControllerClass::OnCustom
Corrected a bug in shaderhud.cpp
Added code to speed up rendering in certain places
Disabled a spurious warning in shawk.cpp
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: scripts.dll 3.4.2 is out [message #278736 is a reply to message #278732] |
Sun, 12 August 2007 23:21 |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
Karma: 0
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General (1 Star) |
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*downloads*
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
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Re: scripts.dll 3.4.2 is out [message #278742 is a reply to message #278732] |
Sun, 12 August 2007 23:46 |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
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General (1 Star) |
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There are a few mistakes in shaders.dll for drawing the custom HUD..
http://www.renegadeforums.com/index.php?t=msg&goto=273565&rid=4090&s rch=jonwil#msg_273565
I could also donate my code to make the armor/health numbers flash in a customized HUD and/or the ability to read all the information for each map's scrolling radar texture in a single file and/or a fix for the glitch where your renegade crashes/shows incorrect radar textures when you don't have scrolling data for a map. If you'd want it, that is.
Also, when you enable customized time and/or credit messages, the default westwood logic is not disabled and is still drawn on top where it normally is. Would there be any way to disable this?
In the future do you think it might be possible to customize drawing the playerlist as well?
I'd like to thank you for all of your hard work on this. =)
[Updated on: Sun, 12 August 2007 23:46] Report message to a moderator
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Re: scripts.dll 3.4.2 is out [message #278749 is a reply to message #278742] |
Mon, 13 August 2007 00:40 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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I just played with them for about an hour and a half. It seems that my FPS is about at a constant 55-65 FPS, which is an improvment from my 20-40 FPS. But every 10 min or so, my FPS slows down to like 6 and stays that way for like 10-20 seconds.
During this time it is almost impossible to do anything!
I hope it is just the server I was playing on.
[Updated on: Mon, 13 August 2007 00:40] Report message to a moderator
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Re: scripts.dll 3.4.2 is out [message #278752 is a reply to message #278732] |
Mon, 13 August 2007 01:02 |
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The HUD bug from that thread is fixed, all places in the code now use ScreenResolution->Right for x position and ScreenResolution->Bottom for y position.
Look for HideBottomText to turn off the time remaining and credits.
cmatt42, try the latest drivers for your video card. That looks like either a driver issue or a hardware issue.
One way of checking if it's the video card is to run ATITool and use "Scan for artifacts" for a couple of minutes.
http://www.techpowerup.com/atitool/
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: scripts.dll 3.4.2 is out [message #278837 is a reply to message #278732] |
Mon, 13 August 2007 12:23 |
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Canadacdn
Messages: 1830 Registered: September 2005 Location: Temple of Nod
Karma: 0
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General (1 Star) PLECOS MASTER |
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So much for "I'm not making another scripts.dll for awhile", huh?
I guess you just didn't want to include the custom Roleplay 2 scripts, because they weren't important enough to be included with a release for the ALMIGHTY A PATH BEYOND.
I'm disappointed.
[Updated on: Mon, 13 August 2007 12:25] Report message to a moderator
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Re: scripts.dll 3.4.2 is out [message #278892 is a reply to message #278732] |
Mon, 13 August 2007 18:39 |
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This release was solely a bug fix release designed to get a couple of little bug fixes out.
What I really meant was that I was not doing a new feature release of scripts.dll (i.e. a version that would be labeled 3.5)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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