Re: Attaching vertices to a bone [message #278327 is a reply to message #277808] |
Fri, 10 August 2007 15:55 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
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General (1 Star) |
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I've already boned a character, but it uses auto-link.
I'm making a bike with some vertices's attached to the wheelc bone.
So far I've worked out that i need to add the bones to the xform object, and select the mesh i want to attach to a bone, use the bind to space warp tool and drag my mouse from the mesh to the xform. Then i select the vertices's i want to attach, and click the button attach by name and pop in the name, and press ok. But after all of this i can still move the bones freely in Renx? I've imported some models that Westwood made (e.g. the chicken) and if you move the bone the vertices's move too. What am i doing wrong?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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