Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Release Forum » [scripts]WWH SSM 2.0 (Public AI Bot Spawner list)  () 1 Vote
[scripts]WWH SSM 2.0 [message #277915] Wed, 08 August 2007 15:35 Go to next message
Brandon is currently offline  Brandon
Messages: 282
Registered: August 2006
Location: United States
Karma: 0
Recruit
It's been improved greatly! Try it out now. ^_~

Bug reports, suggestions, complaints? Post them here!

[Updated on: Sun, 18 January 2009 08:42] by Moderator

Report message to a moderator

Re: WWH SSM 2.0 [message #277918 is a reply to message #277915] Wed, 08 August 2007 15:37 Go to previous messageGo to next message
Brandon is currently offline  Brandon
Messages: 282
Registered: August 2006
Location: United States
Karma: 0
Recruit
Info is in the readme >.>

It's an SSGM compatible server side mod that has a large AI Bot Spawner list with pre-configured AI Bots. It can be used to setup server side co-ops quickly. ^_~
Re: WWH SSM 2.0 [message #277956 is a reply to message #277915] Wed, 08 August 2007 18:36 Go to previous messageGo to next message
Brandon is currently offline  Brandon
Messages: 282
Registered: August 2006
Location: United States
Karma: 0
Recruit
WOW! No replies... >.>

I spent so much time configuring a public AI Bot Spawner list (containing well over 300 spawners) and no one even looks at it. Thanks for the support guys... >.> ...makes me really want to puke.
Re: WWH SSM 2.0 [message #277964 is a reply to message #277956] Wed, 08 August 2007 21:23 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
Messages: 2402
Registered: February 2006
Karma: 0
General (2 Stars)
You're welcome.
Re: WWH SSM 2.0 [message #277965 is a reply to message #277964] Wed, 08 August 2007 21:24 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
Messages: 939
Registered: April 2006
Karma: 0
Colonel
WOW, THIS IS NICE! Thumbs Up Thumbs Up
Two thumbs up!


http://i4.photobucket.com/albums/y133/FMAROCKS/sniper74halosigsnipedontforgettogiv.png
Creator: AoBFrost
Re: WWH SSM 2.0 [message #277966 is a reply to message #277915] Wed, 08 August 2007 22:00 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
Messages: 214
Registered: March 2006
Karma: 0
Recruit
Don't feel sad, It's cool! THANKS!

Re: WWH SSM 2.0 [message #277989 is a reply to message #277915] Thu, 09 August 2007 01:51 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
Sounds awesome I just don't have any use of AI servers right now Big Grin

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: WWH SSM 2.0 [message #277994 is a reply to message #277915] Thu, 09 August 2007 02:34 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
Karma: 0
General (3 Stars)
Permabanned for trying and failing DDoS
How can i use it? its objects.ddb but in my data folder is a objects.aow
Re: WWH SSM 2.0 [message #278049 is a reply to message #277994] Thu, 09 August 2007 10:20 Go to previous messageGo to next message
Slayer9x9 is currently offline  Slayer9x9
Messages: 18
Registered: July 2007
Karma: 0
Recruit
MadRockz wrote on Thu, 09 August 2007 04:34

How can i use it? its objects.ddb but in my data folder is a objects.aow


I do believe you have to rename it to objects.aow... Listen
Re: WWH SSM 2.0 [message #278058 is a reply to message #277915] Thu, 09 August 2007 11:19 Go to previous messageGo to next message
Brandon is currently offline  Brandon
Messages: 282
Registered: August 2006
Location: United States
Karma: 0
Recruit
The server side features that we included last time have been removed so people can make their own customizations (however, I think repairgun rates are still doubled :/ so it'll cause your server to crash if you run BIATCH, I'll fix in a newer version).

Anyways, in Level Edit you replace your old objects.ddb file with the new one and you'll have a large list of AI Bot Spawners (vehicles too) and you'll have normal vehicle spawners and beacon spawners in with the powerup spawners. All you do is make your co-ops (simple now, you select an AI Bot Spawner and click Make; REMEMBER: If there's no number on the end of spawner then it is infinite). After you've made your co-op you can take your modification and the objects.ddb (rename it to objects.aow or objects.gm) and put in your RenegadeFDS/Server/data folder and boot server. Wink

Cheers!
Re: WWH SSM 2.0 [message #278134 is a reply to message #277915] Thu, 09 August 2007 18:24 Go to previous messageGo to next message
Genesis2001
Messages: 1397
Registered: August 2006
Karma: 0
General (1 Star)
afaik...it won't crash your server if you run BIATCH, it'll just auto ban all your players Razz

-MathK1LL
Re: WWH SSM 2.0 [message #278239 is a reply to message #277915] Fri, 10 August 2007 09:12 Go to previous message
SWNight is currently offline  SWNight
Messages: 138
Registered: June 2006
Karma: 0
Recruit
Wow! Nice work!

cncnick13 wrote on Fri, 24 August 2007 23:05

ok but will it work for vista

Ryu wrote on Sat, 25 August 2007 00:31

No, It will make your pc explode!!11 The Bomb

cncnick13 wrote on Sat, 25 August 2007 00:32

what you mean

Jerad Gray wrote on Wed, 26 September 2007 10:00

too bad EA murdered Westwood.

http://img206.imageshack.us/img206/7905/swnightfi3.png
Previous Topic: Resurrection .0045 beta out!
Next Topic: SSGM plug-in release; Base Defence
Goto Forum:
  


Current Time: Sat Nov 30 03:22:19 MST 2024

Total time taken to generate the page: 0.01083 seconds