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Re: Map Order In packages [message #277600 is a reply to message #277595] |
Mon, 06 August 2007 14:50 |
JasonKnight
Messages: 117 Registered: September 2006
Karma: 0
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not understanding your train of thought
when a mod package is made the maps are all included in the mod package, you have to create the server in order to play them and you would be required to put the maps into the map cycle list to play them in the order that you want to.
so logically thinking it should really matter. if you name the levels correctly so someone can understand what order to put them into you should have no problem.
but last i knew i thought it went by alphabeticle order...
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Re: Map Order In packages [message #277614 is a reply to message #277608] |
Mon, 06 August 2007 15:55 |
JasonKnight
Messages: 117 Registered: September 2006
Karma: 0
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danpaul88 wrote on Mon, 06 August 2007 17:42 | Interesting, its obviously not alphanumerical... perhaps in the order they were last edited / saved in Level Edit?
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this could be it because if they were *.mix files they would be alphabeticle.
I say just make them mix files. this way they will be alphabeticle.
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Re: Map Order In packages [message #277791 is a reply to message #277595] |
Tue, 07 August 2007 20:01 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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Jason Knight, his is not a multi player mod, but a single player mod, therefor a server will not be involved.
Jerad, I'm still not sure why your not using .mix's
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Re: Map Order In packages [message #277811 is a reply to message #277595] |
Tue, 07 August 2007 23:46 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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Quote: | you can't added in even 1/10 of the number of presets
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WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Map Order In packages [message #278144 is a reply to message #277595] |
Thu, 09 August 2007 18:54 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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I don't see why the total file size would be different, but yes, I forgot about your temp issues.
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Re: Map Order In packages [message #278178 is a reply to message #277595] |
Thu, 09 August 2007 23:59 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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Oh.
I agree otherwise with the maps being pkg for compatibility issues, and the fact he doesn't need to modify Rens strings for custom names, and bla bla else. If the person is going to be running a server dedicated to renhalo, they shouldn't care about other maps involved, so using a mix is useless.
Another thing is as a mix would require 101 mod folders in le, with duplicates of the same object presets tree files taking tonnes more space, and you cant update all of the object preset files in all the folders at once.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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