Re: C&C_Mario64 [message #277126 is a reply to message #267181] |
Sat, 04 August 2007 11:34 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
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The only reason you have to ask permission when making a mod based on another game is because the company that created the game owns the 'idea' or that specific game universe. Along with that, they own the right to expand that universe, be it with another game or with other media such as movies or plays etc.
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
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cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
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Re: C&C_Mario64 [message #277162 is a reply to message #267181] |
Sat, 04 August 2007 14:57 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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GrayWolf
Messages: 214 Registered: March 2006
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Well legal or not I'm pretty sure Nintendo will never even know about it and if they do I'm sure they don't care. There is that Zelda 64 Halo mod, that's a lot more popular than this is. If you want to know about the legality of this mod email Nintendo. Or better yet don't and just forget about it.
Oh and also I'm going to be away for about 3 days I'll post what I have then.
Some of my renegade stuff.
[Updated on: Sat, 04 August 2007 14:58] Report message to a moderator
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Re: C&C_Mario64 [message #277649 is a reply to message #267181] |
Mon, 06 August 2007 20:26 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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GrayWolf
Messages: 214 Registered: March 2006
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I have it all finished now what should I do?
I tryed adding bases to the map but its really hard to make both sides fair so thats not going to work. Should I just make some weapon spawn and increase the units jump ability and the units speed a tad bit and release it or what?
Some of my renegade stuff.
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Re: C&C_Mario64 [message #278487 is a reply to message #267181] |
Sat, 11 August 2007 19:54 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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havoc9826
Messages: 562 Registered: April 2006 Location: California, USA
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IronWarrior wrote on Mon, 06 August 2007 21:47 |
GrayWolf wrote on Mon, 06 August 2007 22:26 | I have it all finished now what should I do?
I tryed adding bases to the map but its really hard to make both sides fair so thats not going to work. Should I just make some weapon spawn and increase the units jump ability and the units speed a tad bit and release it or what?
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Add a Barracks/Hand of Nod and a REF for both sides.
Fair, buildings are small enough to be put somewhere.
Lets get it on!
Or empty map to be made into a deathmatch.
Or do two versions. ![Very Happy](images/smiley_icons/icon_biggrin.gif)
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Instead of actual buildings, maybe you could do something like some other mapper did, and use crates as the buildings and PTs. You could use yellow/red switch blocks as team PTs and stick them next to a blue (barracks) and green (refinery) switch block or something. Just stick textures over the [19_crate_side.dds 19_crate_side2.dds 19_crate_sm_128.dds 19_crate_top.dds] crate or the [cht_cbox_4.dds] crate or the [dsp_woodworld.dds] crate. Not sure how you'd deal with an MCT or any kind of repairs to that, but it would at least look like it belongs there. Just throwing the idea out there. Whatever you choose to do, it'll be fine ![Smile](images/smiley_icons/icon_smile.gif)
Anyway, you can find a download for high-res Mario 64 textures here, and another thread at emutalk.net has some switch blocks on here. You can probably find more texture packs if you search those fourms.
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Re: C&C_Mario64 [message #278615 is a reply to message #267181] |
Sun, 12 August 2007 13:16 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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GrayWolf
Messages: 214 Registered: March 2006
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i already have a bunch of hi-res textures now, and i think im going to refine it a little better and release it as a death match and also release the models and the level editor save so people can do whatever they want with it.
Some of my renegade stuff.
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Re: C&C_Mario64 [message #278872 is a reply to message #267181] |
Mon, 13 August 2007 16:24 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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ParasolKirby
Messages: 11 Registered: August 2007
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I just played it, and it looks pretty good! However, this doesn't mean that it will be fun to play online. There are a few areas that infantry are stuck in if they go in (cannon holes anyone?). These need to either be plugged or the infantry need to be able to jump out. Or they could just be pitfalls of doom...Vehichles are a definete no-no here, but C&C mode could work if certain worlds were assigned to each side...Imagine going through the Bowser in the Sky level to assault the Hand of Nod at the top! I would say there shouldn't be any base defense, but there should be a ref and the barracks/hon for each side. Mabye a power plant, just to claim more worlds for each side. Yeah, the jump ability will definetly have to be increased. Imagine the horror that is Rainbow Cruise without jump! o.0
[Updated on: Mon, 13 August 2007 16:25] Report message to a moderator
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Re: C&C_Mario64 [message #278958 is a reply to message #267181] |
Tue, 14 August 2007 04:16 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Tunaman
Messages: 1189 Registered: January 2005
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You can change the spawn character using scripts.. I forgot which one it was, sry. :\ I'll look after I wake up
![http://img694.imageshack.us/img694/9055/tunamanlmao.png](http://img694.imageshack.us/img694/9055/tunamanlmao.png)
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Re: C&C_Mario64 [message #279107 is a reply to message #267181] |
Tue, 14 August 2007 17:05 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
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Rigging short characters with a tall skeleton is utter ballz.
Great work so far. Did you have to apply the textures again to every mesh?
Jamie
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
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cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
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[Updated on: Tue, 14 August 2007 17:07] Report message to a moderator
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Re: C&C_Mario64 [message #279312 is a reply to message #279144] |
Wed, 15 August 2007 17:28 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
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GrayWolf wrote on Tue, 14 August 2007 22:46 |
jamiejrg wrote on Tue, 14 August 2007 19:05 |
Great work so far. Did you have to apply the textures again to every mesh?
Jamie
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Yeah that's what took so long.
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Wow, i tried doing it and i nearly went insane.
Props.
Jamie
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
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cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
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Re: C&C_Mario64 [message #279341 is a reply to message #267181] |
Wed, 15 August 2007 23:40 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
bisen11
Messages: 797 Registered: December 2004
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I'd suggest just making custom buildings. Maybe not even bother with making stuff you can enter and just making things like flags or maybe MArio like items. Like a Bowser statue could be HON or something.
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Re: C&C_Mario64 [message #279711 is a reply to message #267181] |
Fri, 17 August 2007 20:24 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
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Isn't there a gravity co-efficient?
Jamie
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
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cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
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