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Re: C&C_Epocilation [message #276893 is a reply to message #276891] Fri, 03 August 2007 00:41 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Sure sure, Just need to fix up this problem I am having the the player controlled harvesters and that will be it for this beta.
Re: C&C_Epocilation [message #276896 is a reply to message #274606] Fri, 03 August 2007 01:03 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
I could put this map in The KOSs2's weekly I-CW when it's ready to be released (or just before). It's a sort of training/fun games for our clan members and allies. We usually have between 10 and 20 players joining in. It should give a good stress test.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: C&C_Epocilation [message #277004 is a reply to message #274606] Fri, 03 August 2007 16:18 Go to previous messageGo to next message
Muad Dib15 is currently offline  Muad Dib15
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Colonel

I'll help

Re: C&C_Epocilation [message #277039 is a reply to message #277004] Fri, 03 August 2007 22:09 Go to previous messageGo to next message
Slayer9x9 is currently offline  Slayer9x9
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I wanna try it! Big Grin
Re: C&C_Epocilation [message #277042 is a reply to message #277039] Fri, 03 August 2007 22:22 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Grrr... I am still trying to find a working $ animation for the harvesters. The ripped ones I used crashed games! So I need pre-made ones, cause I am a n00b!
Re: C&C_Epocilation [message #277088 is a reply to message #274606] Sat, 04 August 2007 08:50 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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Colonel
It must be some setting in LE on the animation preset. I had this, but I can't remember what I did th fix it :\

"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: C&C_Epocilation [message #277100 is a reply to message #277088] Sat, 04 August 2007 09:40 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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I copied the exact settings for ra_Dollar in the APB level edit <_<
Re: C&C_Epocilation [message #277377 is a reply to message #277100] Sun, 05 August 2007 20:18 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Ok, the $ is "livable" without, if I get it working, then awesome.

But I am going to distribute the beta to the people who wanted it. Check your PM boxes.
Re: C&C_Epocilation [message #277384 is a reply to message #277377] Sun, 05 August 2007 21:03 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Triple post.. OMG!

I sent it out. Also, Goztow, I might just take you up on that offer, but not this version. There are too many VIS errors that developed suddenly, and I need to fix them.

You can do that for the next version. The next version is going to be a public beta.
Re: C&C_Epocilation [message #277471 is a reply to message #274606] Mon, 06 August 2007 08:11 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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Colonel
Check the 'Harvesters (Player Controlled)' thread I created.

"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.

[Updated on: Mon, 06 August 2007 08:11]

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Re: C&C_Epocilation [message #277505 is a reply to message #274606] Mon, 06 August 2007 09:33 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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Harvesters at some angles create a weird box near the lights.
http://www.n00bstories.com/image.fetch.php?id=1371734912

The bottom of the SAM site disappears after certain height. (maybe Put the SAMS/AA Guns at the back corners AND create a rear entrance guarded by 2 turrets for Nod and 2 Guard Towers for GDI.
http://www.n00bstories.com/image.fetch.php?id=1342214153

You still get this bug but You can't go into the building anymore ( Maybe have a vehicle blocker near the bottom.
http://www.n00bstories.com/image.fetch.php?id=1017218014

It lags a lot to be in both AA gun's blast radius. My Normal FPS is 60-65, when in the middle it droped 20. For people with lower end PCs, it will lag like HELL. And btw those AA-Guns shoot Nod tracers (red), maybe Remove the explosion and add a fast firing weapon
( bullets come out of all the barrels) and doing...maybe does half the damage as a SAM site, but twice the rate of fire. The AA-Gun also shoots as far as the AGT (btw AGTs are not working) and beyond that it still shoots you but misses.
http://www.n00bstories.com/image.fetch.php?id=1156247996
http://www.n00bstories.com/image.fetch.php?id=1093164191

I don't know if this is a bug or not, but I'll mention it anyhow. The Wall corner hubs, when you destroy them. They don't open the wall. I'll post screen shot if you want.

Got stuck here again Sad
http://www.n00bstories.com/image.fetch.php?id=1106247251


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: C&C_Epocilation [message #277510 is a reply to message #274606] Mon, 06 August 2007 09:39 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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looks liek a very good map just needs some bugs fixed

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: C&C_Epocilation [message #277528 is a reply to message #277510] Mon, 06 August 2007 10:19 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Whoops, forgot to put the blocker on the Conyard XD

Lets see.. I figured that the AA guns would be laggy, the problem is that the explosion is what gives it its power.. I will need to figure something else out.

Yes I know they shoot Nod tracers, they were the parent off of what I made the the AA turret, I don't know the model name for the GDI Tracers. And I purposely made it so that they miss if you are too far away from them.

Those light bones on the harvester, I cannot fix.. I don't know what causes it, but it makes hidden objects show up under the correct circumstances.

I will put a vehicle blocker under that building.

The corner wall hubs being destroyed not leaving a gap isn't a bug. If an enemy wants to get it, they need to find the right segments to destroy Neutral

I figured the AGT wouldn't be working. That is a good thing. Wink

And finally, about the SAM sites, that problem seems to happen with a lot of things in the bases, not specifically the SAM sites. But if I move the SAM sites into the corners, they won't be able to fire over the walls. I will have to think of a fix.

Thanks for your help Very Happy

[Updated on: Mon, 06 August 2007 10:26]

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Re: C&C_Epocilation [message #277536 is a reply to message #274606] Mon, 06 August 2007 10:39 Go to previous messageGo to next message
Tunaman
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instead of tracer_red its tracer_gold lol

http://img694.imageshack.us/img694/9055/tunamanlmao.png
Re: C&C_Epocilation [message #277554 is a reply to message #277536] Mon, 06 August 2007 11:29 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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srsly? lawl
Re: C&C_Epocilation [message #277568 is a reply to message #274606] Mon, 06 August 2007 12:14 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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The AA are missing textures at the base.
http://img254.imageshack.us/img254/5040/screenshot01kf9.th.jpg


Re: C&C_Epocilation [message #277601 is a reply to message #277568] Mon, 06 August 2007 14:58 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Alright, I will add those too. Very Happy
Re: C&C_Epocilation [message #277687 is a reply to message #277601] Tue, 07 August 2007 05:00 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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sadukar wtf is this 0000 heals and 0000 armor...? OmG?!
and cool stuff here hoppe you share it here when finish


Re: C&C_Epocilation [message #277694 is a reply to message #274606] Tue, 07 August 2007 06:37 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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Razor put a exploring Apache/Orca so Beta testers can find glitches Listen

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: C&C_Epocilation [message #277749 is a reply to message #274606] Tue, 07 August 2007 14:01 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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The "extra" Humvee sure has wacky hydraulics. Tell Me You might want to tone it down a bit.

Several of the streetlights show up as white, or just barely have color.



Re: C&C_Epocilation [message #277758 is a reply to message #277694] Tue, 07 August 2007 14:36 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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sadukar09 wrote on Tue, 07 August 2007 08:37

Razor put a exploring Apache/Orca so Beta testers can find glitches Listen

ahh Big Grin
wacko/jacko


Re: C&C_Epocilation [message #277781 is a reply to message #277758] Tue, 07 August 2007 18:22 Go to previous messageGo to next message
Archcasp is currently offline  Archcasp
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Recruit
the top of the buildings where u have the sniper spawn rifle. could we put sandbags up there? so it would be easier to hide?

Josh Martin aka Casper or Arch.
Staff Sgt. Martin
http://www.z100whitwell.com/andrea/Joshs/ss/siggy.png
Re: C&C_Epocilation [message #277787 is a reply to message #274606] Tue, 07 August 2007 19:32 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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Sniper rifle spawn? I hate those >.<

-->
Re: C&C_Epocilation [message #277790 is a reply to message #277781] Tue, 07 August 2007 19:58 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Archcasp wrote on Tue, 07 August 2007 21:22

the top of the buildings where u have the sniper spawn rifle. could we put sandbags up there? so it would be easier to hide?

I think that it would make sniping from up their too unfair.

If you want to hide from being sniped back at, just back away from the side... or take cover behind the satellite dish.

Quote:

Several of the streetlights show up as white, or just barely have color.

What do you mean? Some have color and some are white? Can I have a screen shot, please?

EDIT: Oh I thought you said streetlines, lol I miss read. You mean the traffic lights? Yea, I know about that. I am going to fix that before the final version, just mainly because it is annoying to fix, and it doesn't get in the way. So I will just fix it at the last minuet.

[Updated on: Tue, 07 August 2007 20:00]

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Re: C&C_Epocilation [message #277862 is a reply to message #274606] Wed, 08 August 2007 10:33 Go to previous messageGo to previous message
sadukar09 is currently offline  sadukar09
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General (2 Stars)
bump Neutral

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

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