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Re: C&C_Epocilation [message #276896 is a reply to message #274606] |
Fri, 03 August 2007 01:03 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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I could put this map in The KOSs2's weekly I-CW when it's ready to be released (or just before). It's a sort of training/fun games for our clan members and allies. We usually have between 10 and 20 players joining in. It should give a good stress test.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: C&C_Epocilation [message #277088 is a reply to message #274606] |
Sat, 04 August 2007 08:50 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
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Colonel |
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It must be some setting in LE on the animation preset. I had this, but I can't remember what I did th fix it :\
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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Re: C&C_Epocilation [message #277471 is a reply to message #274606] |
Mon, 06 August 2007 08:11 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
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Colonel |
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Check the 'Harvesters (Player Controlled)' thread I created.
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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[Updated on: Mon, 06 August 2007 08:11] Report message to a moderator
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Re: C&C_Epocilation [message #277528 is a reply to message #277510] |
Mon, 06 August 2007 10:19 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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Whoops, forgot to put the blocker on the Conyard XD
Lets see.. I figured that the AA guns would be laggy, the problem is that the explosion is what gives it its power.. I will need to figure something else out.
Yes I know they shoot Nod tracers, they were the parent off of what I made the the AA turret, I don't know the model name for the GDI Tracers. And I purposely made it so that they miss if you are too far away from them.
Those light bones on the harvester, I cannot fix.. I don't know what causes it, but it makes hidden objects show up under the correct circumstances.
I will put a vehicle blocker under that building.
The corner wall hubs being destroyed not leaving a gap isn't a bug. If an enemy wants to get it, they need to find the right segments to destroy
I figured the AGT wouldn't be working. That is a good thing.
And finally, about the SAM sites, that problem seems to happen with a lot of things in the bases, not specifically the SAM sites. But if I move the SAM sites into the corners, they won't be able to fire over the walls. I will have to think of a fix.
Thanks for your help
[Updated on: Mon, 06 August 2007 10:26] Report message to a moderator
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Re: C&C_Epocilation [message #277790 is a reply to message #277781] |
Tue, 07 August 2007 19:58 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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Archcasp wrote on Tue, 07 August 2007 21:22 | the top of the buildings where u have the sniper spawn rifle. could we put sandbags up there? so it would be easier to hide?
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I think that it would make sniping from up their too unfair.
If you want to hide from being sniped back at, just back away from the side... or take cover behind the satellite dish.
Quote: | Several of the streetlights show up as white, or just barely have color.
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What do you mean? Some have color and some are white? Can I have a screen shot, please?
EDIT: Oh I thought you said streetlines, lol I miss read. You mean the traffic lights? Yea, I know about that. I am going to fix that before the final version, just mainly because it is annoying to fix, and it doesn't get in the way. So I will just fix it at the last minuet.
[Updated on: Tue, 07 August 2007 20:00] Report message to a moderator
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