Mapping Problem-Unable to split node. [message #27646] |
Fri, 27 June 2003 20:31 |
Joey-Y
Messages: 33 Registered: June 2003 Location: Florida
Karma: 0
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I just took the 2nd level's dam area (inside and out) and made it a seperate level with working buildings and so on. When i load in Commando Level Editor, it laods alot of the stuff in the text window then suddenly stops, displays more then a dozen "UNABLE TO SPLIT NODE! OBJECT 4" style messages. Then nothing but a blank blue screen.
This same thing happens when i more then one of any SP building or unit set inside the W3D level file as terrain or animated model.
Whats the problem? I made sure the map wasnt over sizes (its 700M due to cliff scenery) and i made sure nothing was named the same. Anyone know the problem's anser?
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Re: Mapping Problem-Unable to split node. [message #27647] |
Fri, 27 June 2003 20:38 |
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Captkurt
Messages: 488 Registered: February 2003
Karma: 0
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Commander |
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Joey-Y | I just took the 2nd level's dam area (inside and out) and made it a seperate level with working buildings and so on. When i load in Commando Level Editor, it laods alot of the stuff in the text window then suddenly stops, displays more then a dozen "UNABLE TO SPLIT NODE! OBJECT 4" style messages. Then nothing but a blank blue screen.
This same thing happens when i more then one of any SP building or unit set inside the W3D level file as terrain or animated model.
Whats the problem? I made sure the map wasnt over sizes (its 700M due to cliff scenery) and i made sure nothing was named the same. Anyone know the problem's anser?
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For starters, make sure you're working within you're Mod folder?
C:\Program Files\RenegadePublicTools\LevelEdit\your maps here.
[Updated on: Fri, 27 June 2003 20:39] Report message to a moderator
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Mapping Problem-Unable to split node. [message #27648] |
Fri, 27 June 2003 20:38 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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Did you take the same w3d file but re-added them as a different preset? Why not just make a new map but *make* the current preset that already existed in that level.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Mapping Problem-Unable to split node. [message #27704] |
Sat, 28 June 2003 11:39 |
Joey-Y
Messages: 33 Registered: June 2003 Location: Florida
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no, i took, in gamx, the singleplayer buildigns they had at the dam (oblisk/powerplant) and put them back in from single player building pack. that, deleted all the parts of the level since I did not need those p[arts. didnt chnage ANYTHING else (excpetadding dam interiors). and then imported to CLE with wont laod it..
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Mapping Problem-Unable to split node. [message #27719] |
Sat, 28 June 2003 12:21 |
Joey-Y
Messages: 33 Registered: June 2003 Location: Florida
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CLE is commando levle editor, importing is importing the W3D file into the editor for use. i see editor importing the mapo itno it, not opening due to the origional W3D file is not touched when you editr the elvel in CLE.
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Mapping Problem-Unable to split node. [message #27721] |
Sat, 28 June 2003 12:27 |
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Captkurt
Messages: 488 Registered: February 2003
Karma: 0
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Commander |
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Joey-Y | CLE is commando levle editor, importing is importing the W3D file into the editor for use. i see editor importing the mapo itno it, not opening due to the origional W3D file is not touched when you editr the elvel in CLE.
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I still have a problem with the term "import". if you're in Level Edit, then you should just do a open, or load, not import if it's a Export of RenX's.
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Mapping Problem-Unable to split node. [message #27724] |
Sat, 28 June 2003 12:34 |
Joey-Y
Messages: 33 Registered: June 2003 Location: Florida
Karma: 0
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when i say import to CLE, just replace those words with opened in CLE. i jsut got a habbit of saying i improted it into a different program. i exported to w3d, the imported/opened it in CLE after palcing it in the elvels fodler in CLE's fodler that i got my maps. see now?
in one swif,t and correct way.
i edit a WW level after improting it into gmax through w3d to gmax improting tool. i take out what i dont want, add what i do, wich is 2 SP buildings. i export as W3D. open in CLE, and it gives uanble to split node.
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Mapping Problem-Unable to split node. [message #27725] |
Sat, 28 June 2003 12:37 |
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Captkurt
Messages: 488 Registered: February 2003
Karma: 0
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Commander |
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Joey-Y | when i say import to CLE, just replace those words with opened in CLE. i jsut got a habbit of saying i improted it into a different program. i exported to w3d, the imported/opened it in CLE after palcing it in the elvels fodler in CLE's fodler that i got my maps. see now?
in one swif,t and correct way.
i edit a WW level after improting it into gmax through w3d to gmax improting tool. i take out what i dont want, add what i do, wich is 2 SP buildings. i export as W3D. open in CLE, and it gives uanble to split node.
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I see, but let me tell you this, there is a difference. You should use the correct terms, then we would understand you better.
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Mapping Problem-Unable to split node. [message #27731] |
Sat, 28 June 2003 12:55 |
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Captkurt
Messages: 488 Registered: February 2003
Karma: 0
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Commander |
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Joey-Y | anyways, from my restatement in what i beleive to be correct for you, do you know what is wrong.
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The only other thing that comes to mind now is that maybe you deleted something that you didn't mean to delete. Suggestion, go back to the full load and re do the deletes, and make sure of what it is that your deleting.
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Mapping Problem-Unable to split node. [message #27732] |
Sat, 28 June 2003 13:35 |
Joey-Y
Messages: 33 Registered: June 2003 Location: Florida
Karma: 0
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happend AGAIN... i noticed it happend to me when i added cliffs around the nod powerplant and its terrain WW had together in the buildingszip, when i tried loading it it wouldnt...maby i should reinstall?
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Mapping Problem-Unable to split node. [message #29823] |
Thu, 10 July 2003 12:38 |
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bigwig992
Messages: 555 Registered: February 2003 Location: Nashua, NH
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Colonel |
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I get unable to split node all the time, I don't know what it means, but it doesn't relate to your problem.
1. Your w3d name, make it something short like "dam.w3d".
2. Think about it, single player levels were HUGE, so the dam was probley off in like 500,254, 100. In other words, look around your level. It could be anywhere, don't expect it to pop up right in the middle. Try using the instances tab, double click on terrain, then your terrain model, it should have abunch of different mesh names. Click on any one of them, and click "go to". If that doesn't work, try it with the w3d model itself. If all else fails, go back into RenX, write down the x y z (make sure your using metric measurements), go back into commando, click on camera, then fill in the x y z in there. Then SAVE so you don't have to go through that mess any more.
Hope this helps.
-The ONLY Renegade fan to pee off a school.
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