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Re: Command & Crysis: The Dead Six [message #276631 is a reply to message #274163] |
Wed, 01 August 2007 19:21 |
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Chuck Norris
Messages: 312 Registered: July 2007
Karma: 0
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Not to say Crysis itself isn't interesting, but I'll be buying Crysis becuase of this.
When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.
Chuck Norris is the reason why Waldo is hiding.
When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.
Chuck Norris can slam a revolving door.
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Re: Command & Crysis: The Dead Six [message #276709 is a reply to message #274163] |
Thu, 02 August 2007 07:26 |
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The mod sound's great, but do you have any assets (models, skins) done or is it just in the planning stages?
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: Command & Crysis: The Dead Six [message #276796 is a reply to message #276709] |
Thu, 02 August 2007 14:58 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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We are in asset planning & design right now, i would say that we have 2 "done" vehicles waiting on textures, about 5-6 weapons "done" waiting on textures, and other assets in various stages.
While the art team is going nutz, the code team is preparing all of the code, and the level team is starting to build some libraries of useful scripts and tools.
RenEvo
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Re: Command & Crysis: The Dead Six [message #277000 is a reply to message #274163] |
Fri, 03 August 2007 15:52 |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
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General (1 Star) |
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Its because Renegade's unique C&C mode is the main reason that people continue to play this game even after newer and "better"(in some ways) games have come out.. such as BF2, etc. and you asked what people anticipate the most. ^^
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Re: Command & Crysis: The Dead Six [message #279079 is a reply to message #274163] |
Tue, 14 August 2007 14:51 |
KIRBY-098
Messages: 338 Registered: July 2006
Karma: 0
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Agreed. I replay single player missions long after multiplayer takes a nosedive. Probably a bit of programming from the days when c&c came out and there was no multiplayer at all.
Y'know. Back when "Pentium" was a new word, and video cards were nonexistent......
I would spend hours trying to get that Nod strike force to the base intact before the GDI med caught up.....
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