|
Re: AI Pathfind fake out? [message #276644 is a reply to message #276643] |
Wed, 01 August 2007 22:45   |
 |
Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
|
General (3 Stars) |
|
|
The pathfind data would stay the same and a bot will remain in the pathfinded sectors (unless you push the bot out but then they seem to just stand there)
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
[Updated on: Wed, 01 August 2007 22:46] Report message to a moderator
|
|
|
|
Re: AI Pathfind fake out? [message #276648 is a reply to message #276643] |
Wed, 01 August 2007 23:27  |
 |
Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
|
General (3 Stars) |
|
|
If the walls are tiles then simply check box "collides in pathfind" 
If not then your idea will work.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
|
|
|