LE Spawners [message #276556] |
Wed, 01 August 2007 12:45 |
CdCyBoRg
Messages: 76 Registered: June 2005 Location: England
Karma: 0
|
Recruit |
|
|
i have spawners that are enables when somone goes to a certain place in the map. But when they complete that area and get to the next, how do i disable the spawners from the previous lcoation?
I Am TeH OnE
|
|
|
|
|
|
Re: LE Spawners [message #276582 is a reply to message #276556] |
Wed, 01 August 2007 14:14 |
|
reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
|
General (3 Stars) |
|
|
You could make a script using that function, then attach it to the powerup when they enter a zone to send a custom or something.
|
|
|
|
|
Re: LE Spawners [message #276596 is a reply to message #276556] |
Wed, 01 August 2007 15:39 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
|
General (1 Star) |
|
|
JFW_Enable_Spawner_Custom
Set the "Enable" value to '0' to disable. (Note, you'll need to have a dave's arrow send a message to either itself or another arrow)
(Check out my tutorial on RenHelp "Objectives in Multiplayer")
-MathK1LL
|
|
|