Home » Renegade Discussions » Mod Forum » objectives/hud icon/radar blips
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Re: objectives/hud icon/radar blips [message #276578 is a reply to message #276508] |
Wed, 01 August 2007 14:06   |
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SWNight
Messages: 138 Registered: June 2006
Karma: 0
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Don't you listen to what i say Darknes2?
Add this script to the switch:
JFW_Add_Objective (this script adds an objective, make sure it's called before the other objective scripts)
Objective_Num (This is an identifier for the objective, generally it would be a good idea to keep them in order,and start with 1000)
Objective_Type (Type of objective, takes three different numbers; 1=Primary Objective, 2=Secondary, 3=Hidden)
Title_ID (Title ID of the objective, this is a numeric value that links to a string in Stings.tdb, you can use 4607 for testing)
Unknown (this is an unknown value, could be another string ID)
Sound_Name (I think it's a sound, can't be sure. don't know if it's 2D or 3D or when it's played.)
Description_ID (Another String For the Objective, but this is the one that is used to display the objective to the player, like Objective Title ID, you can test with 4607, it's kind of like a description of the objective)
Trigger (see below for note about trigger and usage)
And READ the Scripts ReadMe! (Ctrl + F, Objective )
cncnick13 wrote on Fri, 24 August 2007 23:05 | ok but will it work for vista
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Ryu wrote on Sat, 25 August 2007 00:31 | No, It will make your pc explode!!11
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cncnick13 wrote on Sat, 25 August 2007 00:32 | what you mean
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Jerad Gray wrote on Wed, 26 September 2007 10:00 | too bad EA murdered Westwood.
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[Updated on: Wed, 01 August 2007 14:07] Report message to a moderator
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Re: objectives/hud icon/radar blips [message #276711 is a reply to message #276508] |
Thu, 02 August 2007 07:44   |
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Darknes2
Messages: 91 Registered: July 2007 Location: Alaberma
Karma: 0
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ok also im wanting to make it to where nod can reblock teleporter gates. in other words iwant if gdi presses the switch top UNLOCK a gate "destroy a laser fence" i want nod to be able to press another switch and have the gate reappear i can do this much but how do i tell the switch for gdi to kill the laser fence nod REMAKES??? is that possible?
[Updated on: Thu, 02 August 2007 07:50] Report message to a moderator
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