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Optimize Vis Data [message #144316] Fri, 18 March 2005 13:29 Go to next message
Burn is currently offline  Burn
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Hey, I hate to bother everyone again, but I'd like to know what this is..

In LevelEdit, when I do "Optimize Vis Data", can someone explain to me what exactly I'm 'optimizing'?

Am I compressing the sectors, the vis points, or what?

Thanks. Smile
Re: Optimize Vis Data [message #276368 is a reply to message #144316] Tue, 31 July 2007 14:58 Go to previous messageGo to next message
Slave is currently offline  Slave
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A bump means you drag a topic up for no real purpose.

But the above is pretty much what I am wondering.

Leveledit compresses something, but does this degrade the quality of the vis stuff? Like jpg with a high compression results in a crappy picture.
Re: Optimize Vis Data [message #276376 is a reply to message #144316] Tue, 31 July 2007 15:25 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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I believe I've only tried it once, and I think all it does is remove some redundancy in overlapping vis sectors.

-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
Re: Optimize Vis Data [message #276572 is a reply to message #276376] Wed, 01 August 2007 13:49 Go to previous message
Jerad2142 is currently offline  Jerad2142
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YSLMuffins wrote on Tue, 31 July 2007 16:25

I believe I've only tried it once, and I think all it does is remove some redundancy in overlapping vis sectors.

That can't be all it does, because I have optimized maps without vis sectors and it still removes and merges 100s of things.


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