Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Disable buildings with scripts (Disable buildings with scripts)
icon1.gif  Disable buildings with scripts [message #276422] Tue, 31 July 2007 20:29 Go to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
What scripts disable buildings

http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Tue, 31 July 2007 20:38]

Report message to a moderator

Re: Disable buildings with scripts [message #276424 is a reply to message #276422] Tue, 31 July 2007 20:36 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
Messages: 2460
Registered: November 2004
Location: England UK
Karma: 0
General (2 Stars)
Gen_Blacky wrote on Tue, 31 July 2007 22:29

What scripts disable scripts


That really don't make sense. Thumbs Up
Re: Disable buildings with scripts [message #276456 is a reply to message #276422] Tue, 31 July 2007 23:16 Go to previous messageGo to next message
Viking is currently offline  Viking
Messages: 1692
Registered: July 2005
Location: Earth
Karma: 0
General (1 Star)
That don't make no sense at all!


Toggle Spoiler


QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn

Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
Re: Disable buildings with scripts [message #276459 is a reply to message #276422] Tue, 31 July 2007 23:29 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
Messages: 3836
Registered: March 2005
Location: New York
Karma: 0
General (3 Stars)
Do you mean like if you put some "Script" on the war factory, it would no longer function?
Re: Disable buildings with scripts [message #276570 is a reply to message #276422] Wed, 01 August 2007 13:40 Go to previous messageGo to next message
CdCyBoRg is currently offline  CdCyBoRg
Messages: 76
Registered: June 2005
Location: England
Karma: 0
Recruit

Make A Daves Arrow. Attach The Script >

JFW_Custom_Destroy_Building

Set The Id As The ID Of The Building. It's The ID from the Hash looking hut that you link to the building.
Leave Message As 0.

If you want to press a button to kill the building, Have A Switch Found Here.
Objects > Simple > Simple_DSAPO_Versions > Generic Switch
Put it where you want it in the map.
Then add this script to the switch >

JFW_Poke_Send_Custom


Only Put The ID In. This is the id of the Daves Arrow. Up Above ^.


I Am TeH OnE
Re: Disable buildings with scripts [message #276610 is a reply to message #276422] Wed, 01 August 2007 16:45 Go to previous message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
Thank You CdCyBoRg Thumbs Up

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Previous Topic: LE Spawners
Next Topic: Waypaths
Goto Forum:
  


Current Time: Mon Nov 04 03:52:35 MST 2024

Total time taken to generate the page: 0.00838 seconds