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Re: Disable buildings with scripts [message #276456 is a reply to message #276422] |
Tue, 31 July 2007 23:16 |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
Karma: 0
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General (1 Star) |
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That don't make no sense at all!
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
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Re: Disable buildings with scripts [message #276570 is a reply to message #276422] |
Wed, 01 August 2007 13:40 |
CdCyBoRg
Messages: 76 Registered: June 2005 Location: England
Karma: 0
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Recruit |
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Make A Daves Arrow. Attach The Script >
JFW_Custom_Destroy_Building
Set The Id As The ID Of The Building. It's The ID from the Hash looking hut that you link to the building.
Leave Message As 0.
If you want to press a button to kill the building, Have A Switch Found Here.
Objects > Simple > Simple_DSAPO_Versions > Generic Switch
Put it where you want it in the map.
Then add this script to the switch >
Only Put The ID In. This is the id of the Daves Arrow. Up Above ^.
I Am TeH OnE
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