Waypaths [message #276367] |
Tue, 31 July 2007 14:53 |
Sn1per74*
Messages: 939 Registered: April 2006
Karma: 0
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Colonel |
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How do I make a vehicle follow a waypath? Is it just like setting up a harvester's waypath? I looked on Renhelp but could find nothing.
Creator: AoBFrost
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Re: Waypaths [message #276393 is a reply to message #276384] |
Tue, 31 July 2007 17:26 |
Sn1per74*
Messages: 939 Registered: April 2006
Karma: 0
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Colonel |
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TY! Another thing... I put a script zone on the ground with JFW_Character_Buy on it and filled in all the parameters. But ingame, on my serverside map, when I step on it, my server crashes. What's up?
Creator: AoBFrost
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Re: Waypaths [message #276395 is a reply to message #276394] |
Tue, 31 July 2007 17:43 |
Sn1per74*
Messages: 939 Registered: April 2006
Karma: 0
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Colonel |
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Nope, I copy and pasted.
New problemo! How would I go about destroying a laser fence when you step on a script zone? I heard to use a difficult script- M00_Trigger_Zone_Entered_RMV - Is there an easier way?
Creator: AoBFrost
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Re: Waypaths [message #276588 is a reply to message #276395] |
Wed, 01 August 2007 14:25 |
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SWNight
Messages: 138 Registered: June 2006
Karma: 0
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Recruit |
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Sn1per74* wrote on Tue, 31 July 2007 19:43 | Nope, I copy and pasted.
New problemo! How would I go about destroying a laser fence when you step on a script zone? I heard to use a difficult script- M00_Trigger_Zone_Entered_RMV - Is there an easier way?
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CdCyBoRg wrote on Wed, 01 August 2007 15:40 | Make A Daves Arrow. Attach The Script >
JFW_Custom_Destroy_Building
Set The Id As The ID Of The Building. It's The ID from the Hash looking hut that you link to the building.
Leave Message As 0.
If you want to press a button to kill the building, Have A Switch Found Here.
Objects > Simple > Simple_DSAPO_Versions > Generic Switch
Put it where you want it in the map.
Then add this script to the switch >
Only Put The ID In. This is the id of the Daves Arrow. Up Above ^.
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Instead of JFW_Custom_Destroy_Building, use JFW_Custom_Destroy_Object
cncnick13 wrote on Fri, 24 August 2007 23:05 | ok but will it work for vista
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Ryu wrote on Sat, 25 August 2007 00:31 | No, It will make your pc explode!!11
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cncnick13 wrote on Sat, 25 August 2007 00:32 | what you mean
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Jerad Gray wrote on Wed, 26 September 2007 10:00 | too bad EA murdered Westwood.
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[Updated on: Wed, 01 August 2007 14:26] Report message to a moderator
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Re: Waypaths [message #276611 is a reply to message #276588] |
Wed, 01 August 2007 16:52 |
Sn1per74*
Messages: 939 Registered: April 2006
Karma: 0
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Colonel |
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alz45 wrote on Wed, 01 August 2007 16:25 |
Sn1per74* wrote on Tue, 31 July 2007 19:43 | Nope, I copy and pasted.
New problemo! How would I go about destroying a laser fence when you step on a script zone? I heard to use a difficult script- M00_Trigger_Zone_Entered_RMV - Is there an easier way?
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CdCyBoRg wrote on Wed, 01 August 2007 15:40 | Make A Daves Arrow. Attach The Script >
JFW_Custom_Destroy_Building
Set The Id As The ID Of The Building. It's The ID from the Hash looking hut that you link to the building.
Leave Message As 0.
If you want to press a button to kill the building, Have A Switch Found Here.
Objects > Simple > Simple_DSAPO_Versions > Generic Switch
Put it where you want it in the map.
Then add this script to the switch >
Only Put The ID In. This is the id of the Daves Arrow. Up Above ^.
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Instead of JFW_Custom_Destroy_Building, use JFW_Custom_Destroy_Object
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If I only put the ID in, LE crashes...
Creator: AoBFrost
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