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Re: C&C_Epocilation [message #276066 is a reply to message #276037] |
Sun, 29 July 2007 15:12 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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Titan1x77 wrote on Sun, 29 July 2007 13:15 | VIS tips, set it at 4-6....thius will take even longer, but you wont get those errors everywhere....prob just around the doors and windows of the base buildings.
It look as if you left it at 16, or maybe 10 or something?
I'll play thru it a bit more and look for some errors and bugs....
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Nope, I set it to 5..
There is only 1 way in each base (Not including air) but that one way is pretty large.
Stanks may own the battlefield, but GDI has better defense. Did you check the Anti-Air? Unless that power plant is down, it will be hard to hit the AGTs in a non-coordinated rush. (Plus the walls aren't added yet)
[Updated on: Sun, 29 July 2007 15:14] Report message to a moderator
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Re: C&C_Epocilation [message #276096 is a reply to message #276087] |
Sun, 29 July 2007 20:11 |
Muad Dib15
Messages: 839 Registered: July 2007 Location: behind a computer screen,...
Karma: 0
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Colonel |
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sterps wrote on Sun, 29 July 2007 20:40 | From the screenshots you have privided, the map looks great. you should go all the way and add, repair bays, helipads and the shrine of Nod and Adv. Comm. Centre.
Add recons and SSM launchers for Nod, A-10 airstrike beacons for GDI and if there was water gunboats. Then you would probably have the closest map to tiberian dawn.
nice work man.
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What he said.
The manliest post on the internet
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Re: C&C_Epocilation [message #276163 is a reply to message #276066] |
Mon, 30 July 2007 04:29 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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razorblade001 wrote on Sun, 29 July 2007 18:12 |
Titan1x77 wrote on Sun, 29 July 2007 13:15 | VIS tips, set it at 4-6....thius will take even longer, but you wont get those errors everywhere....prob just around the doors and windows of the base buildings.
It look as if you left it at 16, or maybe 10 or something?
I'll play thru it a bit more and look for some errors and bugs....
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Nope, I set it to 5..
There is only 1 way in each base (Not including air) but that one way is pretty large.
Stanks may own the battlefield, but GDI has better defense. Did you check the Anti-Air? Unless that power plant is down, it will be hard to hit the AGTs in a non-coordinated rush. (Plus the walls aren't added yet)
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wow, 5 huh...I just did a map myself yesterday set at 6, and only errors i have are around the buildings, I set it at 6...took only 15mins, thats a record for me...actually 1st time doing it on my laptop whcih has 2 gigs of ram and is a T7200
While Vis was generating it was only using 50%,Im guessing it only ran on one core.
I was GDI only for the time I ran thru the map....I'll check out nod vs. the AA...I wanna run thru it all and have a 2nd monitor open with a notepad, so I can write about it while I play.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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