Re: C&C_Epocilation [message #275695 is a reply to message #274606] |
Fri, 27 July 2007 05:40 |
|
Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
I didnt think this map was flying enabled...yea, on that machine it will take 20-24 hours, maybe a lil bit more.
Can you throw me a link to a beta version so i can check it out?
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
[Updated on: Fri, 27 July 2007 05:40] Report message to a moderator
|
|
|
|
|
|
|
Re: C&C_Epocilation [message #275754 is a reply to message #275751] |
Fri, 27 July 2007 12:23 |
|
R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
|
General (3 Stars) |
|
|
Ok, I ran into a problem but I am going to give the testers a choice.
You see, for some reason, which I think I know why, the VIS sectors surrounding the base structures and some of the roads didn't generate IDs, and when I try to sample a point say near the Weapons Factory, it is "Rejected due to no VIS ID"
So, what I am going to have to do is regenerate the sectors. Which will take another day and a half. (I took out some useless ones.. like some that managed to get over the flight roof (how, I have no Idea) but I also added more to fix the ID problem that I am having now)
So my question to those of you who want to test:
Should I finish up what needs to be done other than VIS and distribute betas as is, and leave correcting the VIS for the next beta...
Or would you rather me take care of the VIS now and get it done with. (Will take another 2 days to release beta)
|
|
|
|
|
|
|
|
Re: C&C_Epocilation [message #275771 is a reply to message #274606] |
Fri, 27 July 2007 13:18 |
|
sadukar09
Messages: 2812 Registered: May 2007 Location: Ottawa,Canada
Karma: 0
|
General (2 Stars) |
|
|
This should be a CP 3 MAP!!!!!!!!!!!!!!!!!!!!!
Quote: | [19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS
|
Quote: | [22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.
|
|
|
|
|
|
|
Re: C&C_Epocilation [message #275847 is a reply to message #274606] |
Sat, 28 July 2007 06:08 |
|
Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
Can you PM a link to your latest beta version, Im dying to run around a new map, I'll look for and report all errors I find.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
|
|
|
Re: C&C_Epocilation [message #275909 is a reply to message #275695] |
Sat, 28 July 2007 13:20 |
Sn1per74*
Messages: 939 Registered: April 2006
Karma: 0
|
Colonel |
|
|
Titan1x77 wrote on Fri, 27 July 2007 07:40 | Can you throw me a link to a beta version so i can check it out?
|
Titan1x77 wrote on Thu, 26 July 2007 06:47 | Also, whats with the beta, I was hoping to try htis out today when i got home :/
|
Titan1x77 wrote on Thu, 28 July 2007 08:08 | Can you PM a link to your latest beta version, Im dying to run around a new map, I'll look for and report all errors I find.
|
I'm just throwing this out there... but something tells me Titan wants the beta.
Creator: AoBFrost
[Updated on: Sat, 28 July 2007 13:21] Report message to a moderator
|
|
|
|
|
|
|
|
|
Re: C&C_Epocilation [message #276037 is a reply to message #274606] |
Sun, 29 July 2007 10:15 |
|
Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
So far I ran thru the map just a lil bit, pretty big!
I like what I see so far, but both teams seem doomed to getting thur, espcially GDI (unless Nod is all in Stanks away from the base, but that equals double trouble for GDI)
I was hoping for another way into the base other then the front...but I really havent gotten to play it yet, but i can sort of tell how its going to be with a full game.
VIS tips, set it at 4-6....thius will take even longer, but you wont get those errors everywhere....prob just around the doors and windows of the base buildings.
It look as if you left it at 16, or maybe 10 or something?
I'll play thru it a bit more and look for some errors and bugs....
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
|
|
|
Re: C&C_Epocilation [message #276041 is a reply to message #276037] |
Sun, 29 July 2007 11:33 |
|
Scrin
Messages: 1310 Registered: January 2007 Location: Cold City
Karma: 0
|
General (1 Star) |
|
|
Titan1x77 wrote on Sun, 29 July 2007 12:15 | So far I ran thru the map just a lil bit, pretty big!
I like what I see so far, but both teams seem doomed to getting thur, espcially GDI (unless Nod is all in Stanks away from the base, but that equals double trouble for GDI)
I was hoping for another way into the base other then the front...but I really havent gotten to play it yet, but i can sort of tell how its going to be with a full game.
VIS tips, set it at 4-6....thius will take even longer, but you wont get those errors everywhere....prob just around the doors and windows of the base buildings.
It look as if you left it at 16, or maybe 10 or something?
I'll play thru it a bit more and look for some errors and bugs....
|
so its released here?
In Memmory of Patriarch Alexy II of Russia (23.02.1929--05.12.2008)
In Memory of First President of Russia (01.02.1931--23.04.2007)
Scrin's C&C Tiberian Sun Universe
YouTube Channel (C&C Renegade Stuff)
|
|
|