Home » Renegade Discussions » Mod Forum » .mix to .lvl (opening .mix in level edit)
.mix to .lvl [message #275579] |
Thu, 26 July 2007 08:50  |
CdCyBoRg
Messages: 76 Registered: June 2005 Location: England
Karma: 0
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is it possible to make a .mix file into a .lvl file so i can open it in level edit?
I Am TeH OnE
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Re: .mix to .lvl [message #275585 is a reply to message #275579] |
Thu, 26 July 2007 09:12   |
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IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
Karma: 0
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General (2 Stars) |
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CdCyBoRg wrote on Thu, 26 July 2007 10:50 | is it possible to make a .mix file into a .lvl file so i can open it in level edit?
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Yes you can.
Download xcc mixer from Game-Maps.NET
Open the mixer, go to the .mix map you wish to make an .lvl out of, then extract all the files from the file to terrain folder.
Am abit busy to go into details, but below is what the file path should start to look like.
C:\Westwood\Renegade Level Editor\LevelEdit\Glacier Flying\yourmod\terrain\levels_multiplay\c&cmap_yourmap
Then go to Level Editer, crate a new preset in Terrain, then add the mapname.w3d file in the options for it.
Then click make.
LE will make the terrain, but you will have to add all the spawners, waypaths, pt screens, building controllers to make stuff work.
Sorry, if you dont understand, I explain better later today.
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Re: .mix to .lvl [message #275652 is a reply to message #275585] |
Thu, 26 July 2007 18:57  |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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IronWarrior wrote on Thu, 26 July 2007 12:12 |
CdCyBoRg wrote on Thu, 26 July 2007 10:50 | is it possible to make a .mix file into a .lvl file so i can open it in level edit?
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Yes you can.
Download xcc mixer from Game-Maps.NET
Open the mixer, go to the .mix map you wish to make an .lvl out of, then extract all the files from the file to terrain folder.
Am abit busy to go into details, but below is what the file path should start to look like.
C:\Westwood\Renegade Level Editor\LevelEdit\Glacier Flying\yourmod\terrain\levels_multiplay\c&cmap_yourmap
Then go to Level Editer, crate a new preset in Terrain, then add the mapname.w3d file in the options for it.
Then click make.
LE will make the terrain, but you will have to add all the spawners, waypaths, pt screens, building controllers to make stuff work.
Sorry, if you dont understand, I explain better later today.
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I call that just making the map over agin from scratch.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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