Re: Gmax/Max - animate visibility of an object [message #275493 is a reply to message #275065] |
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jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
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Make sure that in your first person model the clip mesh is detached from from the rest of the mesh. Then make sure your clip is called f_cm_**** The f meaning first person, the cm meaning clip mesh, and the **** is the 4 letter notation for the weapon, i think it's snip not sure tho. The game should do the rest.
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
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cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
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