Sound Preset Limit Reached [message #275147] |
Mon, 23 July 2007 16:15  |
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Jerad2142
Messages: 3814 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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well as you can see the title says that I have reached Renegade sound preset limit, (this is Renhalo btw). But what I need is someone to tell me a list (or category (which is preferable)) of sounds that Renegade can run safely without (Renhalo still has all of Renegade's original Presets, the idea was that you could play my mod, the just jump over and play normal Renegade, obviously that is about to change).
Visit Jerad's deer sweat shop
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Re: Sound Preset Limit Reached [message #275154 is a reply to message #275147] |
Mon, 23 July 2007 16:31   |
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Slave
Messages: 607 Registered: December 2006
Karma: 0
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Colonel |
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Lemme take a look.
Out of curiousity, how many presets did you add (counting soundfiles maybe)? As temps? What does leveledit say when you reach the max? I remember leveledit started to cry about "recursive presets errors" when i was temping sounds like crazy.
I believe it happened when the ID of a new preset collided with an existing one. They seem unorganized as hell. New presets fill up random gaps in the numbering. Wich just asks for bugs to show up. If only it was possible to reset and resort the IDs in one straight line, counting up. I bet that would help.
So far:
- Sounds>Multiplayer (a few unused sounds there)
- Sounds>Weapons>Ejected Casings (is unused)
- Sounds>Vehicles>SFX.Surface_Effects (some are unused, puzzle through surface_effects.ini to find out wich ones, i forgot)
- That's really quite it... Sounds>Dialog contains a lot, but is in use by SP.
Offtopic: Meh, just found some Ren2 remains under Tile>Artist Test...
cityruin
scavbridge (shitbrdge.w3d lol)
recycinter
I noticed it might be easier to do this over msn instead of updating posts every 10 seconds lol...
[Updated on: Mon, 23 July 2007 16:59] Report message to a moderator
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Re: Sound Preset Limit Reached [message #275155 is a reply to message #275154] |
Mon, 23 July 2007 16:34   |
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Jerad2142
Messages: 3814 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Slave wrote on Mon, 23 July 2007 17:31 | Lemme take a look.
Out of curiousity, how many presets did you add? As temps? What does leveledit say when you reach the max?
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I don't touch temps, the amount of lining errors that can randomly occur is just to great for me to have even looked at it.
Also it would take way to long to count them all, as I would have to expand tab after tab (because any sounds that were related to each other I would just attach to the previous one).
It does not "say" anything, it will just start mislinking the presets to other sounds, and if you try to delete the newly created preset it will delete the incorrectly linked sound.
(if I delete one preset and create a new one it will link correctly, but if I make another, it will mislink).
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[Updated on: Mon, 23 July 2007 16:55] Report message to a moderator
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Re: Sound Preset Limit Reached [message #275217 is a reply to message #275147] |
Tue, 24 July 2007 04:17   |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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I didn't think there WAS a sound preset limit...
Try deleting Sounds->Mission Specific, as those are the sounds for the original Renegade missions. Also you can delete any entries under Sounds->Vehicles and Sounds->Weapons for any vehicles and weapons not used in your mod.
EDIT: And Sound->Dialog contains the mission briefing messages for the original Renegade missions, which you can do without probably.
[Updated on: Tue, 24 July 2007 04:17] Report message to a moderator
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Re: Sound Preset Limit Reached [message #275327 is a reply to message #275317] |
Tue, 24 July 2007 13:53  |
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Jerad2142
Messages: 3814 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Well I found out what is causing it, but I can not fix it, it would seem that every time I try to make a new sound preset it is given the id of "163840001" which is an id which is already in use.
Guess I will just start renaming all the old M01's in the dialog presets, they don't appear to be used in multiplayer.
Now this all started last night when I was deleting a preset, just to be safe I strongly suggest you make sure you presets list has saved before deleting. Because if you create a preset and then delete said preset and then save the list, I think it must save that you created a preset and leaves the entry with no data (or at least thats what I think I did before this all happened, not sure, I suppose I could have actually reached the preset ID limit).
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[Updated on: Tue, 24 July 2007 14:22] Report message to a moderator
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