|
|
|
|
Re: LE rotating objects on X & Y axis. [message #274657 is a reply to message #274580] |
Sat, 21 July 2007 04:02 |
|
danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
|
General (5 Stars) |
|
|
Indeed, serverside will only allow 15 degree increments in Z rotation, and will probably completely ignore X and Y rotation. If you try to use something other than the default 15 degree increments it will simply reset to the closest increment, and your nicely lined up walls suddenly become a jumbled mess >.<
[Updated on: Sat, 21 July 2007 04:03] Report message to a moderator
|
|
|
Re: LE rotating objects on X & Y axis. [message #274707 is a reply to message #274580] |
Sat, 21 July 2007 11:20 |
|
futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
|
General (1 Star) Viva la Resistance! |
|
|
if you go into the sbot test server and go on m02.mix, there is a raised bit at the end of the platform. that is what happens when you try serverside rotations
This is a signature. Reading this is wasting your time.
|
|
|
Re: LE rotating objects on X & Y axis. [message #274797 is a reply to message #274580] |
Sat, 21 July 2007 23:28 |
|
Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
|
General (1 Star) |
|
|
Objects/Simple/Mission_Specific/Mission_01/M01_Propaganda_Screens_JDG/M01_Propag anda_Screen_01
when i create it, it doesn't appear. I double-click (goto) it and everything dissapears and i appears. The camera is in a spot where i would normally see the rest of the map, yet it isn't there. I double click another normal instance and i reappear back where everything is. Are these worldspaces, if so how do i use them?
EDIT:How would i go about respawrning proximity mines?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Sat, 21 July 2007 23:47] Report message to a moderator
|
|
|
|
|
|
Re: LE rotating objects on X & Y axis. [message #274943 is a reply to message #274873] |
Sun, 22 July 2007 14:05 |
|
nodelites
Messages: 37 Registered: July 2007
Karma: 0
|
Recruit |
|
|
danpaul88 wrote on Sun, 22 July 2007 11:00 | I don't think you can, as C4 is not among the objects that a spawner can create. You can only spawn C4 ammo for players to pickup, not actual armed C4.
|
its possible, but its difficult, tedious, and takes a long time.
We are one. We will unite. We will assimlate. We will conquer.
|
|
|
|
Re: LE rotating objects on X & Y axis. [message #275669 is a reply to message #274580] |
Fri, 27 July 2007 00:53 |
|
Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
|
General (1 Star) |
|
|
In simple language please, i dont know what you mean Jerad.
What about a invisible-box non-targetable non-collidable soldier that deploys mines. im guessing i would set him up with M00_Cinematic_Attack_Command_DLS or similiar and setup customs that kill him when theres a mine at coords. That would require a new weapon as the mine-laying is not accurately straight ahead of the player, and i wouldn't know how to set the customs and rest up.
So much for that one.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
|
|
|