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icon14.gif  [model]Hybrid Tanks [message #274933] Sun, 22 July 2007 13:24 Go to next message
nodelites
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As the title submessage says, i want your opinion on these tanks i put together. I will post them on this thread as they finish.

please give me feedback on the tank, but please dont flame.. i have feelings to.

Marder Assualt Vehicle - Nods attempt at a stronger recon vehicle, cuz lets face it, the buggy is a big bullet sponge.

[Updated on: Sun, 18 January 2009 08:46] by Moderator

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Re: Release: Hybrid Tanks [message #274941 is a reply to message #274933] Sun, 22 July 2007 14:00 Go to previous messageGo to next message
nodelites
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Id post a screenie, but i dont know how to get a screenshot in gmax or renegade.

We are one. We will unite. We will assimlate. We will conquer.
Re: Release: Hybrid Tanks [message #274944 is a reply to message #274933] Sun, 22 July 2007 14:09 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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looks okay,
the gun looks to high to me. Would look better lower, or even sunk right into the turret, the tank would also look better if it was longer I think. Right now it looks like it would roll over on its self


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Re: Release: Hybrid Tanks [message #274950 is a reply to message #274933] Sun, 22 July 2007 14:38 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Take a screen shot using fraps or whatever with the program is open on the desktop, then post. Smile
Re: Release: Hybrid Tanks [message #274953 is a reply to message #274950] Sun, 22 July 2007 14:45 Go to previous messageGo to next message
nodelites
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fraps?

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Re: Release: Hybrid Tanks [message #274960 is a reply to message #274933] Sun, 22 July 2007 15:13 Go to previous messageGo to next message
nodelites
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I have a thing for miniture things, so these are small. they share the base of the first tank. (cuz it can suport many turret shapes)

(All of the tanks in this thred were done while i was learning gmax/renx, so thats why they so simliar, i just wanted to get opinions so i could improve them better[base, size, positions, etc)]


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[Updated on: Sun, 22 July 2007 15:14]

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Re: Release: Hybrid Tanks [message #274989 is a reply to message #274933] Sun, 22 July 2007 16:08 Go to previous messageGo to next message
futura83
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Viva la Resistance!
Easy way of taking screen-shots:

Press 'print screen' --> open image editing software --> paste --> save


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Premier model [message #275006 is a reply to message #274989] Sun, 22 July 2007 17:44 Go to previous messageGo to next message
nodelites
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I havent tested it yet, but here you are, a beta model.

The Scorpion Tank from Halo!

Please note this is a beta model, it is textured and boned, but i havent tested it ingame yet. I also dont know how to animate textures yet, so the treads stand still, sory.

(This does ot share the same meshes as the other tanks in this thread


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[Updated on: Sun, 22 July 2007 17:46]

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Re: Release: Hybrid Tanks [message #275024 is a reply to message #274933] Sun, 22 July 2007 20:20 Go to previous messageGo to next message
BlazeDragoon is currently offline  BlazeDragoon
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All the models I have looked at so far are edited versions of sgtmays models:/. None the less they aren't so bad. All of them are.. I take that back:|.

[Updated on: Sun, 22 July 2007 20:23]

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Re: Release: Hybrid Tanks [message #275061 is a reply to message #274933] Mon, 23 July 2007 01:03 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Are these for model changes for Renegade?
Re: Release: Hybrid Tanks [message #275094 is a reply to message #274933] Mon, 23 July 2007 07:18 Go to previous messageGo to next message
nodelites
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as posted above, i have a thing for small tanks >> The base seemed perfect at the time when i made them. If it makes you better, think if it being in IFV. (from RA2)

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Re: Release: Hybrid Tanks [message #275095 is a reply to message #274960] Mon, 23 July 2007 07:19 Go to previous messageGo to next message
nodelites
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nodelites wrote on Sun, 22 July 2007 18:13

All of the tanks in this thred were done while i was first learning gmax/renx



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Re: Release: Hybrid Tanks [message #275106 is a reply to message #274933] Mon, 23 July 2007 08:59 Go to previous messageGo to next message
nodelites
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It isnt finished yet, but what do you think? Ive been working on a juggernaut mech. i still need to corectly texture the top peice. But please give me feedback so i can improve it.


Front View
index.php?t=getfile&id=3853&private=0

Left View
index.php?t=getfile&id=3854&private=0

Right View
index.php?t=getfile&id=3855&private=0

Back View
index.php?t=getfile&id=3856&private=0

Perspective View
index.php?t=getfile&id=3857&private=0
  • Attachment: Front.jpg
    (Size: 44.54KB, Downloaded 502 times)
  • Attachment: Left.jpg
    (Size: 13.11KB, Downloaded 491 times)
  • Attachment: Right.jpg
    (Size: 46.31KB, Downloaded 496 times)
  • Attachment: Back.jpg
    (Size: 39.18KB, Downloaded 487 times)
  • Attachment: Perspective.jpg
    (Size: 74.30KB, Downloaded 489 times)


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Re: Release: Hybrid Tanks [message #275107 is a reply to message #274933] Mon, 23 July 2007 09:17 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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The barrels are way too long, it would overbalance and fall over 90% of the time....

http://steamsignature.com/card/1/76561197975867233.png
Re: Release: Hybrid Tanks [message #275139 is a reply to message #275107] Mon, 23 July 2007 15:09 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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danpaul88 wrote on Mon, 23 July 2007 10:17

The barrels are way too long, it would overbalance and fall over 90% of the time....

Ya, what you need to do to fix it is put a pole on the front gun, and a tricycle wheel at the end of that wheel (jk). But yes the guns are a bit long.


what do you think? [message #275478 is a reply to message #274933] Wed, 25 July 2007 13:59 Go to previous messageGo to next message
nodelites
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Here is my current project: the Stryker Tank, its an AA tank.
This is in w3d wiewer, im about to test it ingame to see if i need to tweak the positions a bit or somethin.

what do you all think? Id like your opinions.

index.php?t=getfile&id=3864&private=0


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Re: Release: Hybrid Tanks [message #275489 is a reply to message #274933] Wed, 25 July 2007 16:58 Go to previous messageGo to next message
Slave is currently offline  Slave
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Which rts game is it ripped from?

I guess it looks alright, when viewed from 200 meters up in the sky. I doubt it will look pretty from 1 meter in front of it.

Oh and that's no Stryker Tank according to google...

[Updated on: Wed, 25 July 2007 17:10]

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Re: Release: Hybrid Tanks [message #275559 is a reply to message #275489] Thu, 26 July 2007 06:40 Go to previous message
nodelites
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Slave wrote on Wed, 25 July 2007 19:58


Oh and that's no Stryker Tank according to google...


Its the nickname i gave it >>


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