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Re: C&C_Epocilation [message #274733 is a reply to message #274731] Sat, 21 July 2007 15:12 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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EvilWhiteDragon wrote on Sat, 21 July 2007 16:24

Only possible problem I see atm is the distance to the base defences. If the open part to the base defences is too large you can't really rush, so please keep that in mind.
Besides that, it looks SWEET!


Shouldnt be a problem, there are many maps I played in that have a same setup, it all needs is a big rush. Very Happy
Re: C&C_Epocilation [message #274737 is a reply to message #274733] Sat, 21 July 2007 15:36 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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It is set up so that your able to group up and turn the corner of the cliff in order to be hit by the single base defense. If your team is stupid, they would use the road and drive directly between the 2.

This is how it is set:
          _________^^^BASE^^^________
         |                           |
         |    {BD1}        {BD2}     |C 
         |                           |L
         |                           |I
         |                           |F        
         |                           |F
         |                           |S
CLIFFS   |                           |
_________|


---

EDIT:
Alright, the next alpha is progressing nicely, I added in lighting for some of the street lights and neon glow for the Tiberium fields.. except now, I have hit a snag.

Somehow, beyond my knowledge, all the textures that were reported missing and were fixed PLUS more have magically stopped appearing. This isn't much of a problem, I will just re-add them into the level's directory.

The main problem I am having now is with the smoke emitters scattered around the map. I used to just have normal emitters (Dummy Object) that gave out the smoke, but that is a problem because that sort of emitter will only work on the host's computer when played multiplayer. So I was working on a way to attach the emitter to an object and throw the object in the map.

But something odd has happened now, just as mysteriously as the textures vanished, the emitters stopped working! I figured since I was going to replace them anyway, I should delete them. So I deleted them, created the object that is supposed to release the smoke... but it doesn't work <_< and I don't know why...

I had another model that released smoke for another level, I took that model, renamed the emitter, and then tried that.. and THAT doesn't work... I made sure that the emitter was located in my level directory.. but I don't get why it isn't emitting smoke...

I even tried creating a new object from scratch following the Tutorials at Renhelp.com but still no success...

If anyone knows another way to attach an emitter to an object in gmax and have it emit in game, help would be appreciated Smile

EDIT DOS:
I just viewed the object that emits the smoke in the W3D Viewer.. and it apparently works there... I'll go re-add it to lvl editor and try it again..

EDIT THRISE:
Holy razor is a n00b. I just managed to glare at the bottom of the screen.. lvl edit says:
"TimeManager::Update: warning, frame 4151 was slow (32915 ms)
Attempting to load: F:\Program Files\RenegadePublicTools\LevelEdit\C&C_Epocilation\levels\EMITTER.W3D
FAILED TO FIND ANIM IN AnimCollisionManagerClass::Internal_Set_Animation("EMITTER.EMITTER")
Targa: Failed to open file "grey3.tga"
TimeManager::Update: warning, frame 4617 was slow (39562 ms)
TimeManager::Update: warning, frame 4618 was slow (5005 ms)
TimeManager::Update: warning, frame 4620 was slow (13913 ms)
TimeManager::Update: warning, frame 4621 was slow (5238 ms)"

Meaning.. that the texture problem I said I was having above.. is the same problem I am having with the emitter <_<

[Updated on: Sat, 21 July 2007 15:58]

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Re: C&C_Epocilation [message #274741 is a reply to message #274737] Sat, 21 July 2007 16:12 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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*Fixed*

*slaps self*
Re: C&C_Epocilation [message #274798 is a reply to message #274741] Sat, 21 July 2007 23:43 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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I have the latest alpha ready. If you want to test it, reply here, and watch your PM box. I am only taking the first 3 people.
Re: C&C_Epocilation [message #274806 is a reply to message #274606] Sun, 22 July 2007 01:56 Go to previous messageGo to next message
SWNight is currently offline  SWNight
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Can I test it?


cncnick13 wrote on Fri, 24 August 2007 23:05

ok but will it work for vista

Ryu wrote on Sat, 25 August 2007 00:31

No, It will make your pc explode!!11 The Bomb

cncnick13 wrote on Sat, 25 August 2007 00:32

what you mean

Jerad Gray wrote on Wed, 26 September 2007 10:00

too bad EA murdered Westwood.

http://img206.imageshack.us/img206/7905/swnightfi3.png
Re: C&C_Epocilation [message #274814 is a reply to message #274606] Sun, 22 July 2007 02:41 Go to previous messageGo to next message
reborn is currently offline  reborn
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I would like to see it too.


Re: C&C_Epocilation [message #274815 is a reply to message #274606] Sun, 22 July 2007 02:43 Go to previous messageGo to next message
Tunaman
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Could I test it please?

http://img694.imageshack.us/img694/9055/tunamanlmao.png
Re: C&C_Epocilation [message #274827 is a reply to message #274606] Sun, 22 July 2007 04:15 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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Administrator/General

Screenshots look nice Thumbs Up
Re: C&C_Epocilation [message #274828 is a reply to message #274606] Sun, 22 July 2007 04:26 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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Shit.. These guys beat me to it.

But I guess I had my turn. Blush


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: C&C_Epocilation [message #274835 is a reply to message #274606] Sun, 22 July 2007 04:49 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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moi!

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: C&C_Epocilation [message #274842 is a reply to message #274606] Sun, 22 July 2007 06:37 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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I love to test it aswell, maybe we all can get together and play it on a server. Thumbs Up
Re: C&C_Epocilation [message #274879 is a reply to message #274842] Sun, 22 July 2007 08:09 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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For the first 3 people that requested to test, check your PM box.
Re: C&C_Epocilation [message #274886 is a reply to message #274606] Sun, 22 July 2007 08:28 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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But I asked way before those 3 Dont Get It

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: C&C_Epocilation [message #274890 is a reply to message #274886] Sun, 22 July 2007 08:45 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Sorry, I guess I didn't see it Sad

Well, for those people who did get it.. file front seems to be doing some maintenence and the file can't be downloaded at the moment.
Quote:

Downloads & Videos - We apologize that some files may be temporarily inaccessible and new streaming videos will not be encoded while we perform some system maintenance.

I am going to keep it up for a while, but if it persists I will find a new place to host the map.
Re: C&C_Epocilation [message #274895 is a reply to message #274606] Sun, 22 July 2007 09:36 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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Maps bugs as of right now
1.Nod harvester runs into the strip control tower >.>
2.Non of the PT work save the CY's 2.
3.Silos messed up (image)
http://www.n00bstories.com/image.fetch.php?id=1284295224
4.Shouldn't there be a transition between pavement and dirt in the city?
5.You can fly through the building that covers part of the road/walkway (image)*Fly UNDER the covered part then you can go up but you get stuck*
http://www.n00bstories.com/image.fetch.php?id=1035115219
6.A lot of smoke emitter will lag in big games >.> And seems this map is made for BIG teams.
7.GDI harvester runs into an AGT to the right if your looking to the outside of base.
8.None of the base defense work D:
9.Bots are worth like 100 points each >.>
10.No Tiberium Silo damage sounds. Same with CY.
11.Nice GDI Sign Very Happy We save lives!

Other than that really nice work man! Big Grin Thumbs Up


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: C&C_Epocilation [message #274898 is a reply to message #274895] Sun, 22 July 2007 09:41 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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sadukar09 wrote on Sun, 22 July 2007 11:36

Maps bugs as of right now
2.Non of the PT work save the CY's 2.
8.None of the base defense work D:
10.No Tiberium Silo damage sounds. Same with CY.
Other than that really nice work man! Big Grin Thumbs Up

HE didn't put the pt things in yet, nor the base defense building controllers. He told you that when you sent the beta. Same with the tib silo and CY sounds.


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Re: C&C_Epocilation [message #274901 is a reply to message #274606] Sun, 22 July 2007 09:48 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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oh...forgot Dont Get It At least I found some map bugs

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: C&C_Epocilation [message #274904 is a reply to message #274901] Sun, 22 July 2007 10:05 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Yes you did, and you did a nice job too!

About the harvesters, I forgot to mention in the PM, I didn't set up path finding for them so they just drive off where ever they want to...

And bots are only temporary, they are just there for fun. Not going to be in the final version.

But thanks, you found some stuff I didn't know about. Very Happy


Quote:

11.Nice GDI Sign Very Happy We save lives!

Thx, did you see the Nod one?


[Updated on: Sun, 22 July 2007 10:11]

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Re: C&C_Epocilation [message #274917 is a reply to message #274904] Sun, 22 July 2007 10:44 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Edit button goes away too fast Neutral

Ok, I fixed most of the bugs you listed. I am now looking into a fix for the emitters lagging in big games (IF and only if the map is played on servers..)

How is this:
I make 2 different emitters. One permenent, and another one that only releases 2000 particals. I did the math, 2000 particals takes about 10-15 min to be released.

Once those particals are released, the emitter will stop functioning. I am going to replace about 5 or 6 emitters with the 2000 partical emitters. This should hopefully reduce any lag after 10-15 mins of play. Because after that, battles should be getting pretty heavy, and a better frame rate would be needed.

^ ^ ^ Is that a good idea?
Re: C&C_Epocilation [message #274920 is a reply to message #274606] Sun, 22 July 2007 10:59 Go to previous messageGo to next message
SWNight is currently offline  SWNight
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The Silo was fine for me.

cncnick13 wrote on Fri, 24 August 2007 23:05

ok but will it work for vista

Ryu wrote on Sat, 25 August 2007 00:31

No, It will make your pc explode!!11 The Bomb

cncnick13 wrote on Sat, 25 August 2007 00:32

what you mean

Jerad Gray wrote on Wed, 26 September 2007 10:00

too bad EA murdered Westwood.

http://img206.imageshack.us/img206/7905/swnightfi3.png
Re: C&C_Epocilation [message #274921 is a reply to message #274606] Sun, 22 July 2007 11:08 Go to previous messageGo to next message
reborn is currently offline  reborn
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If you ram the hummer into a vehichle like this one you either respawn back at base or enter white hell.

http://www.mp-gaming.com/reborn/screenies/bugs/collosion.gif


Need to be semi-carefull driving hummer

http://www.mp-gaming.com/reborn/screenies/bugs/flip.gif



Some cliff errors:

http://www.mp-gaming.com/reborn/screenies/bugs/glitch.gif
http://www.mp-gaming.com/reborn/screenies/bugs/glitch2.gif
http://www.mp-gaming.com/reborn/screenies/bugs/glitch3.gif
http://www.mp-gaming.com/reborn/screenies/bugs/glitch4.gif


In some places you can see stuff your not supposed to:

http://www.mp-gaming.com/reborn/screenies/bugs/map.gif


The Nod Conyard MCT has a glitch:

http://www.mp-gaming.com/reborn/screenies/bugs/mct.gif



Re: C&C_Epocilation [message #274922 is a reply to message #274920] Sun, 22 July 2007 11:08 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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I was havening the same problem with the silo, but I just thought it was my computer, because my laptop didn't seem to have the problem.

So what I did was just delete the silo and made a new one (same model) It was probably a problem with the double silos I used to have in. I am going to go and test it out now.

@ Reborn, ah yes, my Recon Humm-vee.

That is going in as an extra for GDI. (I might make it a normal vehicle however, to balance giving Nod Recon bikes)

Those light tanks have been giving me problems.. I am going to go replace them.

About the borders, they are as good as fixed. Smile

And also, the Nod CY MCT, That was something I rigged up in Level editor. I will go move it up more so you can see the screen. The Construction yard model itself didn't have an MCT.

[Updated on: Sun, 22 July 2007 11:12]

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Re: C&C_Epocilation [message #274924 is a reply to message #274606] Sun, 22 July 2007 11:17 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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The recon hummers weapons weak Huh Give it a chaingun? or maybe change to recon bikes missile into mrls/stank rockets

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: C&C_Epocilation [message #274925 is a reply to message #274606] Sun, 22 July 2007 11:31 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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I would recommend giving both teams more vehicles.

GDI > FieldTS version of the Med tank and the MRLS with the moveable turret.

2ed choice humvee with the toe missile.

Nod > Chem Flamer tank?, buyable recon bikes.

Also, maybe buyable harvs like in dedux.
Re: C&C_Epocilation [message #274928 is a reply to message #274925] Sun, 22 July 2007 11:47 Go to previous messageGo to previous message
R315r4z0r is currently offline  R315r4z0r
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This is what is planned as far as vehicles go:

-Both teams will have buyable harvesters to harvest for their team.
-Do to reasons beyond my control, which Reborn pointed out, I am now confirming the Recon Humm-vee as a GDI Extra, and not apart of the normal line up.
-Nod WILL have buyable recon bikes. The ones that spawn now are the ones that will be purchasable.
-Recon bike ammo is going to be changed to MRLS ammo.
-GDI MRLS will have rotating turret.

This is what I had planned for vehicles.
Any other changes I will look into and think about.

As far as the Recon Humm-vee's weapon goes, I did that on purpose. I didn't want people to use the Recon humm-vee over the normal humm-vee for obvious reasons. It is for reconnaissance, and reconnaissance only.

Due to its speed, it sometimes get shot into twilight when you ram one of the scorched vehicles, and since I don't want to remove the map decorations, nor do I want to adjust the humm-vees settings, I am making it an Extra so that it won't be a problem when people find themselves floating in a cloud of white in the middle of nowhere in a game.

Now, onto those cliff errors that Reborn pointed out. I don't think those are a BIG problem, so I am going to lay off on trying to fix them at the moment. If it becomes a bigger problem I will go and fix them. (Plus I don't know how I would fix them X_x)

[Updated on: Sun, 22 July 2007 11:53]

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