Question about the object hook(hooking bullets, etc.) [message #273108] |
Sat, 14 July 2007 02:23 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Tunaman
Messages: 1189 Registered: January 2005
Karma: 2
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General (1 Star) |
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Is it possible to be able to attach a script to the bullets of something? I tried doing it through an object hook but then I found out that it didn't catch things such as bullets, etc.
Is there a better(or another) way of getting something's GameObject? Right now I'm just attaching scripts to them in my object hook.
![http://img694.imageshack.us/img694/9055/tunamanlmao.png](http://img694.imageshack.us/img694/9055/tunamanlmao.png)
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Re: Question about the object hook(hooking bullets, etc.) [message #273188 is a reply to message #273186] |
Sat, 14 July 2007 13:20 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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BlueThen
Messages: 2402 Registered: February 2006
Karma: 0
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General (2 Stars) |
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RoShamBo wrote on Sat, 14 July 2007 15:08 |
BlueThen wrote on Sat, 14 July 2007 21:01 |
RoShamBo wrote on Sat, 14 July 2007 14:25 | The clients sends it Because big head isn't server side, lol.
You still send info about where you are shooting.
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Then it could be serverside since there is info sent...?
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If it was serverside, big head wouldn't work.
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but..d. data.. er.. nevermind.
[Updated on: Sat, 14 July 2007 13:21] Report message to a moderator
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