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			| W3D export settings & LE Settings for invisible collision boxes [message #271337] | Fri, 06 July 2007 22:19  |  
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				|  |  Veyrdite Messages: 1471
 Registered: August 2006
 Location: Australia, Sydney
 
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	| What export settings and le settings would i use for an object that is collidable and invisible ingame, but visible in le. Also, does it have to be an object, tile etc. EDIT: how do you use customs/what do the scripts mean by parameters, compared to messages?
 
 
 WOL: Veyrdite  Previously: Dthdealer ( a long time ago )
 [Updated on: Fri, 06 July 2007 22:21] Report message to a moderator |  
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			| Re: W3D export settings & LE Settings for invisible collision boxes [message #271339 is a reply to message #271337] | Fri, 06 July 2007 22:26   |  
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				|  |  Veyrdite Messages: 1471
 Registered: August 2006
 Location: Australia, Sydney
 
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	| IsEditorObject is ticked on a daves arrow, but i think that may remove collision aswell. There is a box under it for IsHiddenObject which i'll try. For those wondering what this is for it's so i can make someone be able to climb a tree and end up on an invisible box. 
 
 WOL: Veyrdite  Previously: Dthdealer ( a long time ago )
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			| Re: W3D export settings & LE Settings for invisible collision boxes [message #271342 is a reply to message #271337] | Fri, 06 July 2007 22:46   |  
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				|  |  Veyrdite Messages: 1471
 Registered: August 2006
 Location: Australia, Sydney
 
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	| IsHiddenObject make LE crash when i try to move it, Going to try IsEditorObject edit: Both seem to make me crash when i try to move them. I'm putting them under the simple subtree, and i think that's the problem, but where else could i put the preset?
 
 edit2:Object\Simple\Level_Specific\Mission_10\M10_MCT_Placeholder
 i found this about a month ago, it looks like a box in le, it's invisible ingame. And it uses IsHiddenObject, yet it doesn't crash LE when i move it about. It's decoration physics, and thats the problem! Works now.
 
 
 WOL: Veyrdite  Previously: Dthdealer ( a long time ago )
 [Updated on: Fri, 06 July 2007 23:00] Report message to a moderator |  
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			| Re: W3D export settings & LE Settings for invisible collision boxes [message #271356 is a reply to message #271337] | Sat, 07 July 2007 00:13  |  
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				|  |  Veyrdite Messages: 1471
 Registered: August 2006
 Location: Australia, Sydney
 
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	| | dthdealer wrote on Sat, 07 July 2007 15:19 |  | 
 EDIT: how do you use customs/what do the scripts mean by parameters, compared to messages?
 
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 Still need help on this. i have been able to use customs now, but what is the difference between parameter and message?
 Edit №.∞:what is the script to play a sound on a custom? Aslo, how do you rotate an object along x & y axis, i've checked the WW mission maps and they have somehow done it with a med tank.
 
 p.s. sorry for the double post, left the computer on edit for too long and now i cant edit any message above this one
 
 
 WOL: Veyrdite  Previously: Dthdealer ( a long time ago )
 [Updated on: Sat, 07 July 2007 00:33] Report message to a moderator |  
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