SSGM Version 2.0.1 [message #269915] |
Sat, 30 June 2007 22:09 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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Minor bug fix/feature version.
Download
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Version 2.0.1:
- New: Character changes will now be logged under the "_CHANGECHARACTER" header similar to how the pre 2.0 "_PURCHASE" worked. This includes every way that your character can be changed.
- New: Added additional documentation for making plugins and adding new CTF flag positions.
- Change: SSGM no longer requires a modified objects file to function. It is still capable of loading modified objects files, however.
- BugFix: The CTF class specific enable setting(CTF_C##_Enabled) now works correctly.
- BugFix: Fixed a bug that caused your ammo to return to normal if you refilled when infinite ammo was enabled.
- BugFix: Harvesters now spawn correctly in CTF mode.
- BugFix: The "DisableBaseDefenses," "DisablePowerPlants," "DisableRefineries," "DisableSoldierFactories," "DisableVehicleFactories," "DisableRepairPads," and "DisableCommCenters" settings are now properly included and documented in ssgm.ini.
- BugFix: Fixed a bug in the example plugin source where it wouldn't pass the plugin version to SSGM.
- BugFix: Fixed the incorrect Random Vehicle Crate coordinates for Nod on Hourglass.
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If you're upgrading from 2.0 then you can continue using its ssgm.ini. If you are not using a modified objects file then set "ObjectsFile" to "ddb" instead of "gm" and delete "objects.gm" from the data folder.
Edited objects files from any version of SSGM will work with this version. Just make sure "ObjectsFile" is set to the same extension as the modified objects file.
Plugins made with SSGM 2.0 should work fine with this version. To silence the version warning simply edit SSGMVersion in gmmain.h and recompile the plugin.
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
[Updated on: Sat, 30 June 2007 22:16] Report message to a moderator
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Re: SSGM Version 2.0.1 [message #270295 is a reply to message #269915] |
Mon, 02 July 2007 19:31 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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Right.
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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Re: SSGM Version 2.0.1 [message #270709 is a reply to message #269915] |
Wed, 04 July 2007 11:29 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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Fixed.
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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Re: SSGM Version 2.0.1 [message #275701 is a reply to message #272974] |
Fri, 27 July 2007 05:58 |
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SWNight
Messages: 138 Registered: June 2006
Karma: 0
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Recruit |
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Miklo wrote on Fri, 13 July 2007 11:15 | hello
in city flying wen as gdi take the box and a apc create comme this is not commen his beam me to gdi ref but no apc is landing.
please help
sorry for my brocken englisch
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^^^
With that
I can't help.
cncnick13 wrote on Fri, 24 August 2007 23:05 | ok but will it work for vista
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Ryu wrote on Sat, 25 August 2007 00:31 | No, It will make your pc explode!!11
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cncnick13 wrote on Sat, 25 August 2007 00:32 | what you mean
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Jerad Gray wrote on Wed, 26 September 2007 10:00 | too bad EA murdered Westwood.
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[Updated on: Fri, 27 July 2007 05:59] Report message to a moderator
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