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GDI Watchtower [message #269749] Sat, 30 June 2007 02:23 Go to next message
nopol10 is currently offline  nopol10
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This is a render of the GDI Watchtower (TW) I made. Anyone interested? (It is not unwrapped, I am not good at it)
index.php?t=getfile&id=3658&private=0


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg

[Updated on: Sat, 30 June 2007 02:24]

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Re: GDI Watchtower [message #269766 is a reply to message #269749] Sat, 30 June 2007 04:10 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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clap clap clap clap clap clap clap clap clap......
Nice, the 1x1x2 box is a person, right?
Any chance of a wireframe ss?
Uvwunwrapping takes forever, i know, and you have to guess the size of each piece on the image-or do it twice over, once for the map shapes, then to rearrange and properly unwrap.
If you were going to skin it, use something like a 1024x1024 or 2048x2048, but otherwise use some gdi building textures properly aligned.
EDIT: make a worldbox that only stretches the main horizontal shaft, put ladder transitions ontop and bottom, and manually place invisible collidable objects in le around where the feet are and where the gun is mounted.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Sat, 30 June 2007 04:12]

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Re: GDI Watchtower [message #269772 is a reply to message #269749] Sat, 30 June 2007 06:18 Go to previous messageGo to next message
Zion is currently offline  Zion
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Very short, and stubby. The boxy supports are too boxy, add detail or polygons to make them less boxy. I like the base, don't know what that box at the front of it is. The platform is too boxy aswell. From memory i think the actual guard towers platform isn't a box. Cannon looks too low down aswell. It looks like if it tries to attack people within 5 meters from the base it'll destroy the rail.

There's something wrong with the rail too. Can't quite put my finger on it.

(If you found any of this offensive to your work i apologize, but that is criticism.)
Re: GDI Watchtower [message #269776 is a reply to message #269766] Sat, 30 June 2007 06:39 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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dthdealer wrote on Sat, 30 June 2007 05:10


Uvwunwrapping takes forever, i know, and you have to guess the size of each piece on the image-or do it twice over, once for the map shapes, then to rearrange and properly unwrap.


Really if you do it right there is no guessing at all:
index.php?t=getfile&id=3659&private=0
  • Attachment: 1231.png
    (Size: 67.24KB, Downloaded 379 times)


Re: GDI Watchtower [message #269778 is a reply to message #269776] Sat, 30 June 2007 06:45 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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I think its perty looking. Thumbs Up

http://i4.photobucket.com/albums/y133/FMAROCKS/sniper74halosigsnipedontforgettogiv.png
Creator: AoBFrost
Re: GDI Watchtower [message #269789 is a reply to message #269749] Sat, 30 June 2007 08:13 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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good job Thumbs Up he did everything correct http://cactw.vokr.com/budovy/gdi/defenseturret.jpg

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: GDI Watchtower [message #269796 is a reply to message #269749] Sat, 30 June 2007 09:15 Go to previous messageGo to next message
BeiRneY is currently offline  BeiRneY
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thats some sweet work. was thinking about getting into modelling meself so just checkign what people can do Razz

http://i13.tinypic.com/5y9c5sw.gif
Re: GDI Watchtower [message #269895 is a reply to message #269772] Sat, 30 June 2007 18:40 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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The Merovingian wrote on Sat, 30 June 2007 21:18

Very short, and stubby. The boxy supports are too boxy, add detail or polygons to make them less boxy. I like the base, don't know what that box at the front of it is. The platform is too boxy aswell. From memory i think the actual guard towers platform isn't a box. Cannon looks too low down aswell. It looks like if it tries to attack people within 5 meters from the base it'll destroy the rail.

There's something wrong with the rail too. Can't quite put my finger on it.

(If you found any of this offensive to your work i apologize, but that is criticism.)


Yeah, I just noticed that if the turret swings, the rail will crack.

Thanks for the comments.

Oh, this was my reference picture and so was the one that sadukar put. Except that I have no idea why the box in front of the tower is different:
index.php?t=getfile&id=3661&private=0


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: GDI Watchtower [message #269901 is a reply to message #269749] Sat, 30 June 2007 19:28 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Quote:

Really if you do it right there is no guessing at all:


i mean if you makes the uvwwrap too large, and cant fit it on the tecture, you have to start again, and if you put everything too small, the model will look crap.

the railing posts need a few more polys with the smoothing, and the corners of the bocky base need another poly too.

index.php?t=getfile&id=3662&private=0
EDIT: *Blocky parts of the body


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Sat, 30 June 2007 19:29]

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Re: GDI Watchtower [message #269908 is a reply to message #269901] Sat, 30 June 2007 20:38 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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This is a newer watchtower:
index.php?t=getfile&id=3664&private=0

I've made the support thinner and smoothed a the rail posts.


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: GDI Watchtower [message #269910 is a reply to message #269778] Sat, 30 June 2007 20:53 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Sn1per74* wrote on Sat, 30 June 2007 08:45

I think its perty looking. Thumbs Up



http://i4.photobucket.com/albums/y133/FMAROCKS/sniper74halosigsnipedontforgettogiv.png
Creator: AoBFrost
Re: GDI Watchtower [message #269967 is a reply to message #269749] Sun, 01 July 2007 06:15 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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now is probably the best Very Happy

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: GDI Watchtower [message #269983 is a reply to message #269749] Sun, 01 July 2007 14:13 Go to previous messageGo to next message
Zion is currently offline  Zion
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If i had a working max i'd have a shot at this. But i don't.
Re: GDI Watchtower [message #269990 is a reply to message #269749] Sun, 01 July 2007 15:30 Go to previous messageGo to next message
jnz is currently offline  jnz
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I'm going to have a shot at it, but don't expect anything that looks like it.
Re: GDI Watchtower [message #270021 is a reply to message #269990] Sun, 01 July 2007 18:16 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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I think the turret looks nice, just something is bugging me about the stand... I dunno what though.. perhaps it is too fat? Goes too far back?

What if you made it a bit skinnier, also by looking at the reference image you showed, I think the top of the stand is skinnier than the bottom base of the stand. It gets smaller as it goes up.
Re: GDI Watchtower [message #270029 is a reply to message #270021] Sun, 01 July 2007 18:39 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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razorblade001 wrote on Mon, 02 July 2007 09:16

I think the turret looks nice, just something is bugging me about the stand... I dunno what though.. perhaps it is too fat? Goes too far back?

What if you made it a bit skinnier, also by looking at the reference image you showed, I think the top of the stand is skinnier than the bottom base of the stand. It gets smaller as it goes up.


Good point, I didn't notice that. I used to think that it was parallax.


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: GDI Watchtower [message #270032 is a reply to message #269749] Sun, 01 July 2007 19:43 Go to previous messageGo to next message
Brandon is currently offline  Brandon
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Very nice. Thumbs Up Big Ups
Re: GDI Watchtower [message #270207 is a reply to message #270032] Mon, 02 July 2007 13:11 Go to previous messageGo to next message
HORQWER is currently offline  HORQWER
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i could mae some modles of c&c3 too but i'm not good at modeling and see this http://www.renegadeforums.com/index.php?t=msg&th=24710&start=0&rid=2 1638

http://www.roleplay2.com/downloads/siggy.jpg
Re: GDI Watchtower [message #270208 is a reply to message #269749] Mon, 02 July 2007 13:14 Go to previous message
danpaul88 is currently offline  danpaul88
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Nice model. Only comment I have to make is that from the reference image I don't see that curvy stand you have on the bottom of yours, although perhaps it's just the angle of the image.

http://steamsignature.com/card/1/76561197975867233.png
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