ren modeling [message #269349] |
Thu, 28 June 2007 07:48  |
kkkllle
Messages: 7 Registered: June 2007
Karma: 0
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i need yalls help i made a scenery gun like in BF2142 and i want to be able to carry it then drop it and it will shoot ppl in ren. my ? is how do i do this and what scripts will i need to use. i don't want ppl to have to buy the scenery gun and it shows up ware u are standing. i want to be able to carry the scenery gun,say i hit #7 and im holding the scenery gun and im gdi. then i click and it drops on ground. then it starts shooting nod in there big red a$$e$. thx plz help.
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Re: ren modeling [message #269689 is a reply to message #269349] |
Fri, 29 June 2007 16:27   |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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do the beacon method while changing the model of the beacon to the turret model.
try it...it might work
This is a signature. Reading this is wasting your time.
[Updated on: Fri, 29 June 2007 16:27] Report message to a moderator
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Re: ren modeling [message #269765 is a reply to message #269720] |
Sat, 30 June 2007 03:54  |
kkkllle
Messages: 7 Registered: June 2007
Karma: 0
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i found 1 of the scripts yet i dont get how to use them and what scrpipt i atach 2 what here it is
JFW_Send_Object_ID (clone of M00_Send_Object_ID)
Receiver_ID (the reciever of the message)
Param (the parameter to send)
Delay (the delay before sending)
weel i xant find any damn enfo on the jfw_attach_script that dint add it to the readme dumb asses.
i found both in level edit but i cant find the one in the read me.
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