on a marathon, killing weapons factory early... [message #266644] |
Sat, 16 June 2007 08:50 |
FrAM
Messages: 131 Registered: May 2007 Location: England
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now there are the obvious points about why yes, but on base defence maps this will pretty much result in the enemy team camping therefore it will be extremely difficult to break through and get another building(unless u have very good teamwork).
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Re: on a marathon, killing weapons factory early... [message #266645 is a reply to message #266644] |
Sat, 16 June 2007 08:54 |
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sadukar09
Messages: 2812 Registered: May 2007 Location: Ottawa,Canada
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General (2 Stars) |
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...? whats the point on this?
try harvy walking...it really pisses off the other team when u kill something...
Quote: | [19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS
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Quote: | [22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.
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Re: on a marathon, killing weapons factory early... [message #266654 is a reply to message #266644] |
Sat, 16 June 2007 09:43 |
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Quackpunk
Messages: 128 Registered: March 2006
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no matter if the team camps or not it is always good to destroy the wf on a base defence map. when you do, there are many options. you can just arty whore all day on city or mesa with a few techies, and no matter how large the other team is it would be very hard to stop a 6 to 8 man flame or stank rush, without losing any buildings. yes it does take teamwork but ive seen it done over and over again on public servs
Spectator
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Re: on a marathon, killing weapons factory early... [message #266688 is a reply to message #266672] |
Sat, 16 June 2007 12:04 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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Killing the WF is only a disadvantage if the Nod team is unorganised.
If the Nod team is well organised, they should not lose because they killed the WF.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: on a marathon, killing weapons factory early... [message #266725 is a reply to message #266644] |
Sat, 16 June 2007 16:05 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
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General (1 Star) Viva la Resistance! |
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but, if the WF is down and GDI are camping, it means most of nods funds will be used for assault. if the nod team is smart enough, they will figure out to kill the gdi harvester which will starve gdi of funds since they are earning little.
Also, gdi camping means little worry of a base assault for nod...
This is a signature. Reading this is wasting your time.
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Re: on a marathon, killing weapons factory early... [message #266755 is a reply to message #266694] |
Sat, 16 June 2007 21:03 |
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Crusader
Messages: 319 Registered: February 2007
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sadukar09 wrote on Sat, 16 June 2007 14:53 |
Spoony. wrote on Sat, 16 June 2007 14:04 | Killing the WF is only a disadvantage if the Nod team is unorganised.
If the Nod team is well organised, they should not lose because they killed the WF.
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say Nod losing pp cuz of a havoc ion rush
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haha...if Nod lost PP due to Havoc/Ion rush after they killed WF, then I say GDI's got better players and will eventually win.
Problem in the game is that with WF gone, GDI will buy advanced infantry like PIC, Mobius, Havoc and last but not the least: Hotties!
So, the chances for another successful Nod assault on GDI get's slim. What is worse is that whatever surviving GDI vehicles (even a Humvee) become precious goods and they will be repaired constanly by Hotties/Engineers. The result is a ruthlessly efficient GDI camping that takes a lot of skill and teamwork to overcome.
Meanwhile, GDI soldiers/Engi's start crate whoring and if Nod is not smart enough to have Buggy's/APC's in the field (or patrolling the tunnels), then the chances of GDI getting a vehicle or even spy from the crates goes high.
But what usually happens (on public servers) is that Nod starts to relax after killing WF or their next assault comes too late...by the time Nod attacks again, GDI is well-suited by advanced infantry and teched vehicles.
[Updated on: Sat, 16 June 2007 21:07] Report message to a moderator
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Re: on a marathon, killing weapons factory early... [message #268363 is a reply to message #266801] |
Sat, 23 June 2007 06:03 |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
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General (3 Stars) |
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sadukar09 wrote on Sun, 17 June 2007 13:32 | Yea specifically WHEN idiots on Nod may suggest a flame rush. What they dont know is GDI having a bunch of Mobius and PIC Sydneys...Not smart Only thing Nod could do at this time is may be a mass APC rush with multiple nukes against different buildings. Then ONLY if GDI is extremely coordinated, they will lose a building. (or 2) Or if vehs shells are enabled, Nod can mass light tanks.
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A good flame rush will kill a building before a hottie has time to get in it, so that shouldnt be a real problem, and PICs and mobs are powerfull, but then you would just lose 1 or 2 flames, not really a big deal, just as long as the others can keep attacking.
BlackIntel admin/founder/PR dude (not a coder)
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V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
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Re: on a marathon, killing weapons factory early... [message #268367 is a reply to message #266644] |
Sat, 23 June 2007 06:28 |
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sadukar09
Messages: 2812 Registered: May 2007 Location: Ottawa,Canada
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General (2 Stars) |
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That only works if GDI doesnt have hotties camping in the dam AGT all day long though.
Quote: | [19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS
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Quote: | [22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.
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Re: on a marathon, killing weapons factory early... [message #276661 is a reply to message #266645] |
Thu, 02 August 2007 01:26 |
bisen11
Messages: 797 Registered: December 2004
Karma: 0
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Colonel |
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sadukar09 wrote on Sat, 16 June 2007 11:54 | ...? whats the point on this?
try harvy walking...it really pisses off the other team when u kill something...
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Fun tactic. But if WF is gone better try it fast cuz harvy is gonna be dead soon after and won't be remade.
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Re: on a marathon, killing weapons factory early... [message #277007 is a reply to message #276833] |
Fri, 03 August 2007 16:49 |
bisen11
Messages: 797 Registered: December 2004
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Colonel |
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Renerage wrote on Thu, 02 August 2007 19:44 |
NuNeGa wrote on Thu, 02 August 2007 14:00 | nice bump... kill wf and odds are you win, so do it
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Wrong.
More times then not, on a base with defences, other then city of course,
The team with the 1000's camping,
will win by points.
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That's why Marathon > AOW. Don't have to worry about point whores.
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Re: on a marathon, killing weapons factory early... [message #277008 is a reply to message #277007] |
Fri, 03 August 2007 16:51 |
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Renerage
Messages: 1223 Registered: May 2005 Location: Hamilton ON, Canada
Karma: 0
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General (1 Star) |
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bisen11 wrote on Fri, 03 August 2007 19:49 |
Renerage wrote on Thu, 02 August 2007 19:44 |
NuNeGa wrote on Thu, 02 August 2007 14:00 | nice bump... kill wf and odds are you win, so do it
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Wrong.
More times then not, on a base with defences, other then city of course,
The team with the 1000's camping,
will win by points.
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That's why Marathon > AOW. Don't have to worry about point whores.
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Sorry, but I don't have 4 hours to sit there, build a mass, try and organise a rush of idiots just to end a game.
I'd rather end it, with a loss, and move on.
A pissed off noob Once said:
I DESLIKE YOU!
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