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Re: C&C Zeppelins [message #267651 is a reply to message #267137] |
Thu, 21 June 2007 00:29 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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hmm...you do know that once people have picked up the flying powerup they can't drive...right?
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Re: C&C Zeppelins [message #267817 is a reply to message #267657] |
Thu, 21 June 2007 12:25 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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Doitle wrote on Thu, 21 June 2007 08:50 | Why would they need to drive? They can fly... There are only going to be flying vehicles on this map most likely anyhow so it would just be redundant. I am considering leaving the option for other vehicles though for defence. People trying to cram mammoths on the platform and some of them going tumbling off the side lol. I'm just worried that will horribly unabalance things with Nod filling their platform with Artillery and one hitting everything.
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By 'drive' i meant they can't use vehicles...including flying vehicles with the powerup...
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Re: C&C Zeppelins [message #267835 is a reply to message #267137] |
Thu, 21 June 2007 13:17 |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
Karma: 0
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General (1 Star) |
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Maybe a platform with rockets under it thats a elevator and it moves you from one platform to the other?
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
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Re: C&C Zeppelins [message #267968 is a reply to message #267823] |
Fri, 22 June 2007 00:40 |
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Slave
Messages: 607 Registered: December 2006
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Colonel |
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Doitle wrote on Thu, 21 June 2007 14:44 | Right but again why would you need a jetpack and an Orca? That's just frivolous.
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+ armor?
+ speed?
+ infinite firepower?
+ it would just look cool ofcourse, an orca.
[Updated on: Fri, 22 June 2007 00:41] Report message to a moderator
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Re: C&C Zeppelins [message #268036 is a reply to message #267137] |
Fri, 22 June 2007 04:39 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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Oh, another thing...the flying powerup disables the sniper scope...not that many people use it anyway
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Re: C&C Zeppelins [message #268141 is a reply to message #267137] |
Fri, 22 June 2007 10:51 |
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havoc9826
Messages: 562 Registered: April 2006 Location: California, USA
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Colonel |
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Is there a way to instead use whatever script(s) is/are used in the singleplayer Raveshaw fight (see this thread), and have it enabled/disabled by pressing a certain key after picking up a powerup? It may be impractical, though, since the trajectory is unchangeable from what I've seen, but if you could tweak that, that would be great.
[Updated on: Fri, 22 June 2007 10:51] Report message to a moderator
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Re: C&C Zeppelins [message #268262 is a reply to message #268141] |
Fri, 22 June 2007 17:31 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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havoc9826 wrote on Fri, 22 June 2007 10:51 | Is there a way to instead use whatever script(s) is/are used in the singleplayer Raveshaw fight (see this thread), and have it enabled/disabled by pressing a certain key after picking up a powerup? It may be impractical, though, since the trajectory is unchangeable from what I've seen, but if you could tweak that, that would be great.
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Isn't there a script for a jump zone that allows you to jump farther then you normally would?
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Re: C&C Zeppelins [message #269444 is a reply to message #267137] |
Thu, 28 June 2007 14:16 |
cr0sis
Messages: 34 Registered: March 2007
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Recruit |
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I sense doitles question of how to go about making the infantry have jetpacks went unanswered, perhaps someone with the correct knowledge would be so kind as to give a full guide on how to do this, maybe adding some screen shots too?
hurrr
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