Re: C&C_Mario64 [message #267606 is a reply to message #267594] |
Wed, 20 June 2007 20:03 |
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jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
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Canadacdn wrote on Wed, 20 June 2007 19:51 |
Oblivion165 wrote on Wed, 20 June 2007 17:34 | It's built into the Nemu64 emulator video plugin. Nemu64 is a terrible emulator compared to project 64. Sadly the video plugin isn't compatible with pj64 but it is with 1964 which is a slightly better emulator than nemu.
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Yeah, Nemu64 sucks balls, but its the only program I know how to use to get N64 models into Renegade.
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I have been running it for the past 10 minutes now and i have no idea how to rip stuff yet. Care to explain?
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
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cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
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Re: C&C_Mario64 [message #267623 is a reply to message #267275] |
Wed, 20 June 2007 22:20 |
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IronWarrior wrote on Tue, 19 June 2007 10:12 | Maps like this is when I wish that Renegade could download maps auto on joining servers...
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Coulden't Somebody Make A Program Like That?
Seriously people how can you fight a war on terrorism with all of your borders wide open!
The Goverment Has Failed All Of You.
Americas Founding Fathers Must Be Turing In Their Graves, As Well As Every Revolutionary, Every Soldier That Has Fought For This Great Country.
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Re: C&C_Mario64 [message #267658 is a reply to message #267181] |
Thu, 21 June 2007 00:54 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
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General (4 Stars) |
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tehn lets get everyone to write them about a new one and waht we want till they listen
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Re: C&C_Mario64 [message #267664 is a reply to message #267624] |
Thu, 21 June 2007 01:04 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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IronWarrior wrote on Thu, 21 June 2007 01:34 | Yeah they could, I heard that someone did infact
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The closest thing I have heard of is a clone of wolapi and the same software that EA used on the server.
This woul dmean people would have to downlaod the new wolapi file, but it means you could release patches in the same way EA did.
This is not 100% server side as you would need the hack wolapi file, and also it is nowhere near download on demand when joining the server.
Have you heard of something different? And if so who do I need to be talking too?
[Updated on: Thu, 21 June 2007 01:04] Report message to a moderator
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Re: C&C_Mario64 [message #267727 is a reply to message #267335] |
Thu, 21 June 2007 07:37 |
Sn1per74*
Messages: 939 Registered: April 2006
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Oblivion165 wrote on Tue, 19 June 2007 15:18 | I would be perfectly willing to write the code again. The only problem is that someone would have to be willing to let me work with them along side their server managers.
I could easily write a program to handle the maps if a string could be passed in a shell.
-<mapname> <server to join on complete> etc
The server would be doing most of the work, holding the place for the person downloading (timeout of course).
I got the hosting ability and all the bandwidth, not to mention my map collection.
EDIT: I'm sure johnny could write up some code in bhs that could grab the necessary data when the server is clicked.
Hell, they wouldn't need me at all really.
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Did you guys not read the entire thread? We already said who did it. He wrote it but doesn't have it anymore.
Creator: AoBFrost
[Updated on: Thu, 21 June 2007 07:38] Report message to a moderator
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Re: C&C_Mario64 [message #267743 is a reply to message #267664] |
Thu, 21 June 2007 08:35 |
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IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
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Reborn wrote on Thu, 21 June 2007 03:04 |
IronWarrior wrote on Thu, 21 June 2007 01:34 | Yeah they could, I heard that someone did infact
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The closest thing I have heard of is a clone of wolapi and the same software that EA used on the server.
This woul dmean people would have to downlaod the new wolapi file, but it means you could release patches in the same way EA did.
This is not 100% server side as you would need the hack wolapi file, and also it is nowhere near download on demand when joining the server.
Have you heard of something different? And if so who do I need to be talking too?
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Oh no, I heard this from you, lol, but couldnt remember all the facts, I thought you named someone.
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Re: C&C_Mario64 [message #267759 is a reply to message #267624] |
Thu, 21 June 2007 10:22 |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
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IronWarrior wrote on Thu, 21 June 2007 00:34 |
thrash300 wrote on Thu, 21 June 2007 00:20 |
IronWarrior wrote on Tue, 19 June 2007 10:12 | Maps like this is when I wish that Renegade could download maps auto on joining servers...
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Coulden't Somebody Make A Program Like That?
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Yeah they could, I heard that someone did infact, dont know who did, silent killer or someone?
Aww, things would be so fucking simple, if EA would release one last patch for the game.
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Or just give jonwil the source code. That would be his best day ever if he got that! Or maybe if he got 100 hot chicks chasing him around and striping their clothes off?
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
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Re: C&C_Mario64 [message #268170 is a reply to message #267606] |
Fri, 22 June 2007 12:20 |
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jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
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Commander |
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jamiejrg wrote on Wed, 20 June 2007 22:03 |
Canadacdn wrote on Wed, 20 June 2007 19:51 |
Oblivion165 wrote on Wed, 20 June 2007 17:34 | It's built into the Nemu64 emulator video plugin. Nemu64 is a terrible emulator compared to project 64. Sadly the video plugin isn't compatible with pj64 but it is with 1964 which is a slightly better emulator than nemu.
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Yeah, Nemu64 sucks balls, but its the only program I know how to use to get N64 models into Renegade.
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I have been running it for the past 10 minutes now and i have no idea how to rip stuff yet. Care to explain?
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I still have no idea how the ripping is done.
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
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cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
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Re: C&C_Mario64 [message #268182 is a reply to message #268170] |
Fri, 22 June 2007 12:53 |
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GrayWolf
Messages: 214 Registered: March 2006
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Recruit |
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jamiejrg wrote on Fri, 22 June 2007 14:20 |
jamiejrg wrote on Wed, 20 June 2007 22:03 |
Canadacdn wrote on Wed, 20 June 2007 19:51 |
Oblivion165 wrote on Wed, 20 June 2007 17:34 | It's built into the Nemu64 emulator video plugin. Nemu64 is a terrible emulator compared to project 64. Sadly the video plugin isn't compatible with pj64 but it is with 1964 which is a slightly better emulator than nemu.
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Yeah, Nemu64 sucks balls, but its the only program I know how to use to get N64 models into Renegade.
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I have been running it for the past 10 minutes now and i have no idea how to rip stuff yet. Care to explain?
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I still have no idea how the ripping is done.
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http://www.emutalk.net/showthread.php?t=21092 Here bud here is how I figured it out.
Some of my renegade stuff.
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Re: C&C_Mario64 [message #268238 is a reply to message #267181] |
Fri, 22 June 2007 16:43 |
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jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
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Commander |
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I made the directoy they suggested then checked export VRML in the video option. The game fps slowed right down but other than that nothing happened.
Jamie
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
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cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
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Re: C&C_Mario64 [message #268267 is a reply to message #268238] |
Fri, 22 June 2007 18:25 |
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GrayWolf
Messages: 214 Registered: March 2006
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Play the game until you get to the point you want to get the models and textures from. Then click on the export vrml, then go back to the game it will be slow. click on the pause button. then go back to the settings and uncheck the export vrml then go back to the game and resume play then your model and textures should be in the folder.
Some of my renegade stuff.
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Re: C&C_Mario64 [message #268275 is a reply to message #267181] |
Fri, 22 June 2007 20:48 |
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jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
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Commander |
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Awesome, I'll try that.
Thanks,
Jamie
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
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cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
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Re: C&C_Mario64 [message #268377 is a reply to message #267181] |
Sat, 23 June 2007 07:38 |
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jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
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Commander |
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Works great thanks alot graywolf
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
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cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
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Re: C&C_Mario64 [message #268415 is a reply to message #267181] |
Sat, 23 June 2007 13:53 |
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jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
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You will need the emulator from this site,
http://www.nemu.com/
And grab the second dll on the first page of that thread you have in your post. Then follow the instructions graywolf gave us and it should work great.
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
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cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
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Re: C&C_Mario64 [message #275763 is a reply to message #267181] |
Fri, 27 July 2007 12:52 |
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GrayWolf
Messages: 214 Registered: March 2006
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no not really lol. I still have all the files. I've gotten a little bit more done than what is in the map I released. It's just so time consuming. Should I still work on it? I mean I kind of lost my drive or motivation.
Some of my renegade stuff.
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