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Re: C&C Zeppelins [message #267626 is a reply to message #267137] Wed, 20 June 2007 22:52 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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But music in the background by a certain heavy metal band pertaining to derigibles. Big Ups

[Updated on: Wed, 20 June 2007 22:52]

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Re: C&C Zeppelins [message #267651 is a reply to message #267137] Thu, 21 June 2007 00:29 Go to previous messageGo to next message
futura83
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Viva la Resistance!
hmm...you do know that once people have picked up the flying powerup they can't drive...right?

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Re: C&C Zeppelins [message #267657 is a reply to message #267137] Thu, 21 June 2007 00:50 Go to previous messageGo to next message
Doitle is currently offline  Doitle
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Why would they need to drive? They can fly... There are only going to be flying vehicles on this map most likely anyhow so it would just be redundant. I am considering leaving the option for other vehicles though for defence. People trying to cram mammoths on the platform and some of them going tumbling off the side lol. I'm just worried that will horribly unabalance things with Nod filling their platform with Artillery and one hitting everything.

http://www.n00bstories.com/image.fetch.php?id=1285726594
Re: C&C Zeppelins [message #267746 is a reply to message #267657] Thu, 21 June 2007 09:19 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Add a ton of mounted vechs, and a ladder to a second platform.
Re: C&C Zeppelins [message #267817 is a reply to message #267657] Thu, 21 June 2007 12:25 Go to previous messageGo to next message
futura83
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Viva la Resistance!
Doitle wrote on Thu, 21 June 2007 08:50

Why would they need to drive? They can fly... There are only going to be flying vehicles on this map most likely anyhow so it would just be redundant. I am considering leaving the option for other vehicles though for defence. People trying to cram mammoths on the platform and some of them going tumbling off the side lol. I'm just worried that will horribly unabalance things with Nod filling their platform with Artillery and one hitting everything.



By 'drive' i meant they can't use vehicles...including flying vehicles with the powerup...


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Re: C&C Zeppelins [message #267823 is a reply to message #267137] Thu, 21 June 2007 12:44 Go to previous messageGo to next message
Doitle is currently offline  Doitle
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Right but again why would you need a jetpack and an Orca? That's just frivolous.

http://www.n00bstories.com/image.fetch.php?id=1285726594
Re: C&C Zeppelins [message #267835 is a reply to message #267137] Thu, 21 June 2007 13:17 Go to previous messageGo to next message
Viking is currently offline  Viking
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Maybe a platform with rockets under it thats a elevator and it moves you from one platform to the other?


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Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


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Re: C&C Zeppelins [message #267968 is a reply to message #267823] Fri, 22 June 2007 00:40 Go to previous messageGo to next message
Slave is currently offline  Slave
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Doitle wrote on Thu, 21 June 2007 14:44

Right but again why would you need a jetpack and an Orca? That's just frivolous.


+ armor?
+ speed?
+ infinite firepower?
+ it would just look cool ofcourse, an orca.

[Updated on: Fri, 22 June 2007 00:41]

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Re: C&C Zeppelins [message #267972 is a reply to message #267137] Fri, 22 June 2007 00:45 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Be sure to add sniper advantage points on a higher platform. Platforms you can only reach with jetpacks Wink.

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Re: C&C Zeppelins [message #268021 is a reply to message #267137] Fri, 22 June 2007 03:46 Go to previous messageGo to next message
The 1337 Doitle is currently offline  The 1337 Doitle
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I'm just weary of that because with the mostly infantry and aircraft focused game play snipers would rape everything. As it is right now there is a sniper rifle pickup that spawns on a timer, but no actual purchasing of sniper rifles. I figured if I do it this way only so much ammo can really exist at a time.

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Re: C&C Zeppelins [message #268036 is a reply to message #267137] Fri, 22 June 2007 04:39 Go to previous messageGo to next message
futura83
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Viva la Resistance!
Oh, another thing...the flying powerup disables the sniper scope...not that many people use it anyway Wink

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Re: C&C Zeppelins [message #268141 is a reply to message #267137] Fri, 22 June 2007 10:51 Go to previous messageGo to next message
havoc9826 is currently offline  havoc9826
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Is there a way to instead use whatever script(s) is/are used in the singleplayer Raveshaw fight (see this thread), and have it enabled/disabled by pressing a certain key after picking up a powerup? It may be impractical, though, since the trajectory is unchangeable from what I've seen, but if you could tweak that, that would be great.

http://img82.imageshack.us/img82/8886/CommandoSig.jpg

[Updated on: Fri, 22 June 2007 10:51]

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Re: C&C Zeppelins [message #268201 is a reply to message #267137] Fri, 22 June 2007 13:58 Go to previous messageGo to next message
The 1337 Doitle is currently offline  The 1337 Doitle
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Balloon to balloon zip lines? Eh? That might be possible...

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Re: C&C Zeppelins [message #268262 is a reply to message #268141] Fri, 22 June 2007 17:31 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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havoc9826 wrote on Fri, 22 June 2007 10:51

Is there a way to instead use whatever script(s) is/are used in the singleplayer Raveshaw fight (see this thread), and have it enabled/disabled by pressing a certain key after picking up a powerup? It may be impractical, though, since the trajectory is unchangeable from what I've seen, but if you could tweak that, that would be great.


Isn't there a script for a jump zone that allows you to jump farther then you normally would?


-->
Re: C&C Zeppelins [message #268413 is a reply to message #267137] Sat, 23 June 2007 13:21 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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put and agt and a ob on the platforms Very Happy that be fun!
anyways how about a sand bag barrier on a side of the ballon with say a gun emplacement or rocket emplacement (cannon? cuz rocket emplacement=SUCK)


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: C&C Zeppelins [message #269444 is a reply to message #267137] Thu, 28 June 2007 14:16 Go to previous messageGo to next message
cr0sis is currently offline  cr0sis
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I sense doitles question of how to go about making the infantry have jetpacks went unanswered, perhaps someone with the correct knowledge would be so kind as to give a full guide on how to do this, maybe adding some screen shots too?




hurrr
Re: C&C Zeppelins [message #279672 is a reply to message #267137] Fri, 17 August 2007 16:36 Go to previous messageGo to next message
havoc9826 is currently offline  havoc9826
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Any progress?

http://img82.imageshack.us/img82/8886/CommandoSig.jpg
Re: C&C Zeppelins [message #279776 is a reply to message #267137] Sat, 18 August 2007 08:20 Go to previous message
Starbuzz is currently offline  Starbuzz
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Nice map...reminds me of the map Boarding Action from Halo.

Keep a few usable gun/rocket turrets; don't make them too strong though.


buzzsigfinal

[Updated on: Sat, 18 August 2007 08:20]

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