Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Archived Forums » Core Patches » plans for another core patch?
Re: plans for another core patch? [message #267277 is a reply to message #267262] Tue, 19 June 2007 08:26 Go to previous messageGo to previous message
havoc9826 is currently offline  havoc9826
Messages: 562
Registered: April 2006
Location: California, USA
Karma:
Colonel
Spoony. wrote on Tue, 19 June 2007 06:55

Yrr wrote on Tue, 19 June 2007 08:31

Spoony. wrote on Mon, 18 June 2007 18:24

- harvesters ceasing to move after they respawn once the Nod pp is gone

Do you mean the invisible harvester?

that's fixed, but that was only 25% of the problem.

Before that was fixed, when the Nod pp was destroyed and the harvester spawned thereafter, one of the following would happen depending on the map:
- the harvester would move and collect+deposit tiberium normally, but would be invisible (mesa)
- the harvester would get dropped off on the airstrip and not move an inch (everything except mesa, IIRC), as well as being invisible

The invisibility has been fixed, its immobility hasn't.

Yrr wrote on Tue, 19 June 2007 08:31

Spoony. wrote on Tue, 19 June 2007 14:13

also,
- nod vehicles being momentarily visible at the moment they're purchased, no matter where you are on the map... why the hell does that happen anyway?

Don't know what you mean. Where do you see them?

You sometimes see them for a fraction of a second, even if you're nowhere near the airstrip. It permits you to know what Nod's just bought, which let's be honest is pretty crappy. Yes, you can sometimes discern what Nod's buying by looking at the plane, but you shouldn't if you're on the other side of the map.


From February of last year:
[00:28:53] <havoc9826> hey cc
[00:28:57] <havoc9826> why is it for like 100 ms
[00:29:02] <havoc9826> you see a vehicle at 0 0 0
[00:29:05] <havoc9826> before it ends up in the cargo plane
[00:29:14] <havoc9826> lke on city, if someone buys a stank
[00:29:39] <havoc9826> i see it under the bridge for .1 seconds
[00:29:45] <havoc9826> then it goes into the cargo plane
[00:32:47] <~ccfan4326> all vehicles are spawned at 0 0 0 and then moved iirc
[00:36:57] <%FX> so
[00:37:00] <%FX> wait
[00:37:00] <%FX> no
[00:37:00] <%FX> ?
[00:37:05] <%FX> it's a new thing for me
[00:37:12] <%FX> and i've only experienced it on BC
[00:37:14] <havoc9826> so there's no way to make us not see them? o.O
[00:37:21] <~ccfan4326> oh, right, usually the vehicle have a script that are attached to them that make them invisible, but jonwil's scripts remove that to fix a bug with the invisible script not being removed from the harv
[00:37:23] <%FX> you can even shoot them if you're fast enough
[00:37:32] <havoc9826> on islands i see them spawn by the gdi tunnel arch
[00:37:35] <~ccfan4326> so you'll only see nod tanks at 0 0 0
[00:37:39] <havoc9826> yeah


If he's right, both of those problems are intertwined.


http://img82.imageshack.us/img82/8886/CommandoSig.jpg
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: need some links
Next Topic: Help! Cant Install Game again!!
Goto Forum:
  


Current Time: Fri Dec 13 13:41:11 MST 2024

Total time taken to generate the page: 0.00712 seconds