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Re: C&C_Mario64 [message #267190 is a reply to message #267181] |
Tue, 19 June 2007 00:29 |
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GrayWolf
Messages: 214 Registered: March 2006
Karma: 0
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GrayWolf wrote on Tue, 19 June 2007 01:51 | ...I am extracting the models and textures from super mario 64 and then re modeling and texturing them in 3ds max 8. It takes forever....
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I said that in my original post so if your trying to get on me for claiming this is my work stop. I Ripped the models and textures from mario64.
I have been working on this for 3 days now.
Some of my renegade stuff.
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Re: C&C_Mario64 [message #267266 is a reply to message #267181] |
Tue, 19 June 2007 07:18 |
Sn1per74*
Messages: 939 Registered: April 2006
Karma: 0
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Colonel |
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There are two teleporters in the real Super Mario 64 on the first map. You should put them in. One is in the flowers and the other is where the balls fall down and start coming down the mountain.
Creator: AoBFrost
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Re: C&C_Mario64 [message #267267 is a reply to message #267181] |
Tue, 19 June 2007 07:21 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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I would be willing to do the animations. I could put the boulders that roll down the hill and re-animate the elevators that flip about.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: C&C_Mario64 [message #267284 is a reply to message #267275] |
Tue, 19 June 2007 09:13 |
Sn1per74*
Messages: 939 Registered: April 2006
Karma: 0
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Colonel |
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IronWarrior wrote on Tue, 19 June 2007 10:12 | Maps like this is when I wish that Renegade could download maps auto on joining servers...
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AMEN BROTHER.
Creator: AoBFrost
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Re: C&C_Mario64 [message #267306 is a reply to message #267301] |
Tue, 19 June 2007 11:00 |
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GrayWolf
Messages: 214 Registered: March 2006
Karma: 0
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Canadacdn wrote on Tue, 19 June 2007 12:50 | A suggestion- make the infantry jump higher, their jumps are nowhere near suitable for most of the Mario 64 jumps.
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Good Idea. I'll also be adding teleporters in the same places they would be found in the game.
And
Oblivion165 as soon as I finish the map I'll send you a copy so you can do the animations.
What should I do about water and water levels? To bad havoc can't swim.
Should I leave the castle entracne like the way it is or should I put a door like the other rooms?
Also should I just make this a death match map or should I put some bases in the map... like maybe the hand of nod and a refinery could be in some level in the basement and gdi could be in another level.
Some of my renegade stuff.
[Updated on: Tue, 19 June 2007 11:09] Report message to a moderator
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Re: C&C_Mario64 [message #267313 is a reply to message #267291] |
Tue, 19 June 2007 11:16 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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IronWarrior wrote on Tue, 19 June 2007 12:55 |
There must be a way, to make a client and server side program that players could download and for server owners to download and link up their servers, which lets players download maps when a player joins their server, only problem I see is that the game client would need to be restarted, but maybe there is a way to get around that?..
Think people think!
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Server side download on demand is my holy grail, I would pay for that code! To be able to make a player download the map as he joins as part of a server side only mod Iwould be the best thing that happened to renegade since, well no it would just be the best thing.
With a client download it would be possible, but if they download a thrid party software to do this then they would download the map in the first place.
[Updated on: Tue, 19 June 2007 11:17] Report message to a moderator
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