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C&C_Mario64 [message #267181] Mon, 18 June 2007 23:51 Go to next message
GrayWolf is currently offline  GrayWolf
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I am working on this Super Mario 64 map. It's not done. I just want you guys to test it out and tell me what you think. I am extracting the models and textures from super mario 64 and then re modeling and texturing them in 3ds max 8. It takes forever. I plan on having every level in this map. So far I only have the first level done, but you can walk in most of the doors on the ground floor. If every thing goes well I may do this for other games. Maybe Zelda ocarina of time, or phantasy star online...ect.

Oh be careful there may be some bugs I haven't tested everything, so this is kind of like a beta test, you can fall off edges and stuff.

So play it and tell me what you think.

index.php?t=getfile&id=3605&private=0
index.php?t=getfile&id=3606&private=0
index.php?t=getfile&id=3607&private=0
index.php?t=getfile&id=3608&private=0
index.php?t=getfile&id=3609&private=0



Re: C&C_Mario64 [message #267182 is a reply to message #267181] Mon, 18 June 2007 23:57 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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OMFG AWESOME KEEP IT UP!!!!!!!!1


i use scripts 3.4.1 i think they cause maps to mess up becuase i think they work on normal cp2 scripts

http://i182.photobucket.com/albums/x144/joe937465/th_ScreenShot234.png
http://i182.photobucket.com/albums/x144/joe937465/th_ScreenShot233.png
http://i182.photobucket.com/albums/x144/joe937465/th_ScreenShot232.png

[Updated on: Tue, 19 June 2007 00:07]

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Re: C&C_Mario64 [message #267183 is a reply to message #267181] Tue, 19 June 2007 00:17 Go to previous messageGo to next message
Tunaman
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Uhh what does that have to do with his map? =|

Awesome job hero! =]


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Re: C&C_Mario64 [message #267187 is a reply to message #267181] Tue, 19 June 2007 00:24 Go to previous messageGo to next message
Zion is currently offline  Zion
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Looks like a rip to me.

Exactly how long have you been working on this?
Re: C&C_Mario64 [message #267190 is a reply to message #267181] Tue, 19 June 2007 00:29 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
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GrayWolf wrote on Tue, 19 June 2007 01:51

...I am extracting the models and textures from super mario 64 and then re modeling and texturing them in 3ds max 8. It takes forever....




I said that in my original post so if your trying to get on me for claiming this is my work stop. I Ripped the models and textures from mario64.

I have been working on this for 3 days now.


Re: C&C_Mario64 [message #267194 is a reply to message #267181] Tue, 19 June 2007 00:39 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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If there was a Gold Star rating thing on this forum, I'd give you one, Awesome. Very Happy

Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
icon9.gif  Re: C&C_Mario64 [message #267231 is a reply to message #267187] Tue, 19 June 2007 02:57 Go to previous messageGo to next message
Black Hand is currently offline  Black Hand
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Hey that's awesome, I'm sure would be fun to play on M64 maps... can u also modify the characters? Like a mario using a minigun Smile
Re: C&C_Mario64 [message #267256 is a reply to message #267181] Tue, 19 June 2007 06:33 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Wow, this be cool for death matchs. Very Happy

GreyWolf, do I have your permission to add this map to Game-Maps.NET `?

Omg, just thought, have you thought about changing the char models?, so you look like mario or something.

[Updated on: Tue, 19 June 2007 06:48]

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Re: C&C_Mario64 [message #267257 is a reply to message #267256] Tue, 19 June 2007 06:45 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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One word. Amazing.

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Re: C&C_Mario64 [message #267259 is a reply to message #267182] Tue, 19 June 2007 06:50 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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joe937465 wrote on Tue, 19 June 2007 01:57

OMFG AWESOME KEEP IT UP!!!!!!!!1


i use scripts 3.4.1 i think they cause maps to mess up becuase i think they work on normal cp2 scripts

http://i182.photobucket.com/albums/x144/joe937465/th_ScreenShot234.png
http://i182.photobucket.com/albums/x144/joe937465/th_ScreenShot233.png
http://i182.photobucket.com/albums/x144/joe937465/th_ScreenShot232.png


Same error here.
Re: C&C_Mario64 [message #267261 is a reply to message #267181] Tue, 19 June 2007 06:53 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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I can't even get to that part of the map. Confused

Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: C&C_Mario64 [message #267266 is a reply to message #267181] Tue, 19 June 2007 07:18 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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There are two teleporters in the real Super Mario 64 on the first map. You should put them in. One is in the flowers and the other is where the balls fall down and start coming down the mountain.

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Re: C&C_Mario64 [message #267267 is a reply to message #267181] Tue, 19 June 2007 07:21 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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I would be willing to do the animations. I could put the boulders that roll down the hill and re-animate the elevators that flip about.

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Re: C&C_Mario64 [message #267274 is a reply to message #267267] Tue, 19 June 2007 07:59 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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Oblivion165 wrote on Tue, 19 June 2007 09:21

I would be willing to do the animations. I could put the boulders that roll down the hill and re-animate the elevators that flip about.


If you did that you win 2 gold stars. Big Grin


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: C&C_Mario64 [message #267275 is a reply to message #267181] Tue, 19 June 2007 08:12 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Maps like this is when I wish that Renegade could download maps auto on joining servers...

[Updated on: Tue, 19 June 2007 08:13]

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Re: C&C_Mario64 [message #267284 is a reply to message #267275] Tue, 19 June 2007 09:13 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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IronWarrior wrote on Tue, 19 June 2007 10:12

Maps like this is when I wish that Renegade could download maps auto on joining servers...



AMEN BROTHER.


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Re: C&C_Mario64 [message #267291 is a reply to message #267284] Tue, 19 June 2007 09:55 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Sn1per74(2) wrote on Tue, 19 June 2007 11:13

IronWarrior wrote on Tue, 19 June 2007 10:12

Maps like this is when I wish that Renegade could download maps auto on joining servers...



AMEN BROTHER.


In Love

There must be a way, to make a client and server side program that players could download and for server owners to download and link up their servers, which lets players download maps when a player joins their server, only problem I see is that the game client would need to be restarted, but maybe there is a way to get around that?..

Think people think! Big Grin
Re: C&C_Mario64 [message #267293 is a reply to message #267181] Tue, 19 June 2007 10:19 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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Converting N64 models to W3D is a huge pain in the ass. Good work.
Re: C&C_Mario64 [message #267295 is a reply to message #267291] Tue, 19 June 2007 10:33 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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IronWarrior wrote on Tue, 19 June 2007 11:55

Sn1per74(2) wrote on Tue, 19 June 2007 11:13

IronWarrior wrote on Tue, 19 June 2007 10:12

Maps like this is when I wish that Renegade could download maps auto on joining servers...



AMEN BROTHER.


In Love

There must be a way, to make a client and server side program that players could download and for server owners to download and link up their servers, which lets players download maps when a player joins their server, only problem I see is that the game client would need to be restarted, but maybe there is a way to get around that?..

Think people think! Big Grin

I think Oblivion made one a while back.


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Re: C&C_Mario64 [message #267301 is a reply to message #267181] Tue, 19 June 2007 10:50 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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A suggestion- make the infantry jump higher, their jumps are nowhere near suitable for most of the Mario 64 jumps.
Re: C&C_Mario64 [message #267305 is a reply to message #267181] Tue, 19 June 2007 10:59 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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Maybe making the jumps similar to C&C_Mars just without all the gravity making it have a long hang time lol.


But God damn, thumbs up to you Thumbs Up
This map is amazing. I was just looking at Mario 64 videos before I read this post and it made me wanna play a mario game. If you get this completely done, man I'm downloading it. It's great.


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Re: C&C_Mario64 [message #267306 is a reply to message #267301] Tue, 19 June 2007 11:00 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
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Canadacdn wrote on Tue, 19 June 2007 12:50

A suggestion- make the infantry jump higher, their jumps are nowhere near suitable for most of the Mario 64 jumps.



Good Idea. I'll also be adding teleporters in the same places they would be found in the game.

And

Oblivion165 as soon as I finish the map I'll send you a copy so you can do the animations.

What should I do about water and water levels? To bad havoc can't swim.

Should I leave the castle entracne like the way it is or should I put a door like the other rooms?

Also should I just make this a death match map or should I put some bases in the map... like maybe the hand of nod and a refinery could be in some level in the basement and gdi could be in another level.


[Updated on: Tue, 19 June 2007 11:09]

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Re: C&C_Mario64 [message #267307 is a reply to message #267181] Tue, 19 June 2007 11:05 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
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Aww crap double post...

[Updated on: Tue, 19 June 2007 11:06]

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Re: C&C_Mario64 [message #267311 is a reply to message #267307] Tue, 19 June 2007 11:14 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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MAke the doors swing open when you get near them. And that would be sweet having different structures in different pictures. Make a Yoshi please Big Grin

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Re: C&C_Mario64 [message #267313 is a reply to message #267291] Tue, 19 June 2007 11:16 Go to previous messageGo to previous message
reborn is currently offline  reborn
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IronWarrior wrote on Tue, 19 June 2007 12:55


There must be a way, to make a client and server side program that players could download and for server owners to download and link up their servers, which lets players download maps when a player joins their server, only problem I see is that the game client would need to be restarted, but maybe there is a way to get around that?..

Think people think! Big Grin



Server side download on demand is my holy grail, I would pay for that code! To be able to make a player download the map as he joins as part of a server side only mod Iwould be the best thing that happened to renegade since, well no it would just be the best thing.

With a client download it would be possible, but if they download a thrid party software to do this then they would download the map in the first place.



[Updated on: Tue, 19 June 2007 11:17]

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