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Re: C&C Zeppelins [message #267140 is a reply to message #267137] |
Mon, 18 June 2007 19:35 |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
Karma: 0
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General (1 Star) |
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ZOMG PUT BOXES!!1!ONE!!
Also, make the balloons have health?
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
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Re: C&C Zeppelins [message #267142 is a reply to message #267137] |
Mon, 18 June 2007 19:38 |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
Karma: 0
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General (1 Star) |
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Yeah a bridge yeah yeah!!!
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
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Re: C&C Zeppelins [message #267146 is a reply to message #267137] |
Mon, 18 June 2007 19:55 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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I once had a series of maps like this, I had a Nod Hovering Airstrip, and a GDI Air Cruiser, both with automatic and player controlled Air to Air defences.
The problem I came up with is making the maps interesting and not just a straight run at each other. One had the two platforms nesseled in a series of valley's but there wasn't really a way to do it and have it look realistic.
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Re: C&C Zeppelins [message #267152 is a reply to message #267146] |
Mon, 18 June 2007 20:29 |
Sn1per74*
Messages: 939 Registered: April 2006
Karma: 0
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Colonel |
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Put like walls facing each other on each of teh zeppelins. OR! you should make the zeppelins move and spin around and stuff, then when the zeppelins get in the right position a bridge deploys between them. Then after a while they move again and the bridge gets destroyed. When it is destroyed each team has time to build up there defences for the next bridge deployment.
Creator: AoBFrost
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Re: C&C Zeppelins [message #267154 is a reply to message #267152] |
Mon, 18 June 2007 20:32 |
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BlueThen
Messages: 2402 Registered: February 2006
Karma: 0
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General (2 Stars) |
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Sn1per74(2) wrote on Mon, 18 June 2007 22:29 | Put like walls facing each other on each of teh zeppelins. OR! you should make the zeppelins move and spin around and stuff, then when the zeppelins get in the right position a bridge deploys between them. Then after a while they move again and the bridge gets destroyed. When it is destroyed each team has time to build up there defences for the next bridge deployment.
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Build up their defenses?
[Updated on: Mon, 18 June 2007 20:32] Report message to a moderator
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Re: C&C Zeppelins [message #267160 is a reply to message #267137] |
Mon, 18 June 2007 21:10 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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As cool as it would be if they could move... this isn't really possible, as if a character is standing on something that is moving, they tend to stay still... Unless it only moves up and down, but thats another issue all together.
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Re: C&C Zeppelins [message #267199 is a reply to message #267192] |
Tue, 19 June 2007 01:03 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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You're on your way to becoming l33t Mister Doitle!
Aircraft is better.
Plus, make something like an air tank on the balloon which will have to be destroyed to end the game.
nopol10=Nopol=nopol(GSA)
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Re: C&C Zeppelins [message #267223 is a reply to message #267137] |
Tue, 19 June 2007 02:36 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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Looks cool.
I would place a raging ocean under the balloon, so if people fall off they die in the sea.
A bridge makes no sense whatsoever, I like the jet pack idea. But it needs cover for the start up spawner's.
Perhaps add a third balloon with some AI mutant bots?
It would be awesome to have the balloons actually moving up and down side to side too (giving advantage points at different times to different teams), but the startup spawner's would have to have some clever scripting added to them.
Do not use ramjets/sniper rifles/railguns/pic's either imo.
[Updated on: Tue, 19 June 2007 02:37] Report message to a moderator
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Re: C&C Zeppelins [message #267258 is a reply to message #267199] |
Tue, 19 June 2007 06:48 |
Sn1per74*
Messages: 939 Registered: April 2006
Karma: 0
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Colonel |
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nopol10 wrote on Tue, 19 June 2007 03:03 | You're on your way to becoming l33t Mister Doitle!
Aircraft is better.
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Doitle is cool. Aircraftkiller is a jerk.
Creator: AoBFrost
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Re: C&C Zeppelins [message #267263 is a reply to message #267137] |
Tue, 19 June 2007 06:55 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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with the flying, i know there is a script you can add to powerups to make people fly.
I know it ends with flying_infantry_powerup, but im not sure if it is a jfw_ script or something else.
Check, cos add this to a powerup, then have it so that people buy the powerup from a terminal
This is a signature. Reading this is wasting your time.
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Re: C&C Zeppelins [message #267288 is a reply to message #267137] |
Tue, 19 June 2007 09:32 |
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It is JFW_Flying_Infantry_Powerup
Put that on a powerup and it will make whoever collects the powerup able to fly. Note that they will continue to be in flying mode until they die or change characters somehow.
Another option is to have characters that you buy that have JFW_Jetpack attached to it.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: C&C Zeppelins [message #267290 is a reply to message #267288] |
Tue, 19 June 2007 09:38 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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jonwil wrote on Tue, 19 June 2007 17:32 | It is JFW_Flying_Infantry_Powerup
Put that on a powerup and it will make whoever collects the powerup able to fly. Note that they will continue to be in flying mode until they die or change characters somehow.
Another option is to have characters that you buy that have JFW_Jetpack attached to it.
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Note that they lose the powerup if they recollect the powerup
This is a signature. Reading this is wasting your time.
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Re: C&C Zeppelins [message #267483 is a reply to message #267258] |
Wed, 20 June 2007 04:01 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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Sn1per74(2) wrote on Tue, 19 June 2007 21:48 |
nopol10 wrote on Tue, 19 June 2007 03:03 | You're on your way to becoming l33t Mister Doitle!
Aircraft is better.
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Doitle is cool. Aircraftkiller is a jerk.
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I wasn't referring to Aircraftkiller...
nopol10=Nopol=nopol(GSA)
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