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C&C Zeppelins [message #267137] Mon, 18 June 2007 19:22 Go to next message
Doitle is currently offline  Doitle
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Yeah, this is an old map idea I had from a long time ago. I finally started working on it again. Basically, two zeppelins floating in the air. Nod and GDI fight from the platform hanging below.

index.php?t=getfile&id=3603&private=0

Yeah I know about the Westwood logo on the ropes. They ARE textured, I just forgot to put it in the leveledit folder for this test. Anyhow I'm still working on the battle dynamic. Maybe jetpacks or something. Also each Zeppelin ahs a cut away in the underside where vehicles are spawned. Most likely Flying vehicles considering the lack of ground lol... Also there'll probably be like a pedastal or a console or something on each platform that ends it. Who wouldn't want to see a zeppelin get hit by a nuclear missile?

So yeah... that's my map idea... I'm working on it... Any input or suggestions would be welcome as I am still trying to figure out the actual battle dynamic still.
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Re: C&C Zeppelins [message #267138 is a reply to message #267137] Mon, 18 June 2007 19:23 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Add some walls and some neat grenades like throwing sandbags. lol!
Re: C&C Zeppelins [message #267139 is a reply to message #267137] Mon, 18 June 2007 19:24 Go to previous messageGo to next message
Doitle is currently offline  Doitle
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Yeah that platform won't just be bare. There'll be stuff on there I just am still trying to plan it out right now.

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Re: C&C Zeppelins [message #267140 is a reply to message #267137] Mon, 18 June 2007 19:35 Go to previous messageGo to next message
Viking is currently offline  Viking
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ZOMG PUT BOXES!!1!ONE!!

Also, make the balloons have health? Dont Get It



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Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


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Re: C&C Zeppelins [message #267141 is a reply to message #267140] Mon, 18 June 2007 19:37 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Dude! Make a destroyable/repairable bridge! That'd be awesome! XD The map looks pretty cool though.
Re: C&C Zeppelins [message #267142 is a reply to message #267137] Mon, 18 June 2007 19:38 Go to previous messageGo to next message
Viking is currently offline  Viking
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Yeah a bridge yeah yeah!!! Big Grin


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Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
Re: C&C Zeppelins [message #267146 is a reply to message #267137] Mon, 18 June 2007 19:55 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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I once had a series of maps like this, I had a Nod Hovering Airstrip, and a GDI Air Cruiser, both with automatic and player controlled Air to Air defences.

The problem I came up with is making the maps interesting and not just a straight run at each other. One had the two platforms nesseled in a series of valley's but there wasn't really a way to do it and have it look realistic.


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Re: C&C Zeppelins [message #267152 is a reply to message #267146] Mon, 18 June 2007 20:29 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Put like walls facing each other on each of teh zeppelins. OR! you should make the zeppelins move and spin around and stuff, then when the zeppelins get in the right position a bridge deploys between them. Then after a while they move again and the bridge gets destroyed. When it is destroyed each team has time to build up there defences for the next bridge deployment.

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Re: C&C Zeppelins [message #267154 is a reply to message #267152] Mon, 18 June 2007 20:32 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Sn1per74(2) wrote on Mon, 18 June 2007 22:29

Put like walls facing each other on each of teh zeppelins. OR! you should make the zeppelins move and spin around and stuff, then when the zeppelins get in the right position a bridge deploys between them. Then after a while they move again and the bridge gets destroyed. When it is destroyed each team has time to build up there defences for the next bridge deployment.

Build up their defenses?

[Updated on: Mon, 18 June 2007 20:32]

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Re: C&C Zeppelins [message #267155 is a reply to message #267154] Mon, 18 June 2007 20:40 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Like tanks and crap... defenses or offenses whatever.

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Re: C&C Zeppelins [message #267156 is a reply to message #267155] Mon, 18 June 2007 20:50 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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There should be a pt where you can purchase a bridge, which drops a ladder to the other balloon! Very Happy
Re: C&C Zeppelins [message #267160 is a reply to message #267137] Mon, 18 June 2007 21:10 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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As cool as it would be if they could move... this isn't really possible, as if a character is standing on something that is moving, they tend to stay still... Unless it only moves up and down, but thats another issue all together.

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Re: C&C Zeppelins [message #267171 is a reply to message #267137] Mon, 18 June 2007 22:56 Go to previous messageGo to next message
Slave is currently offline  Slave
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Here's something that hit my mind a while ago.
http://zilver.demon.nl/@game/screenshots/highway.jpg
http://zilver.demon.nl/@game/downloads/highway.rar

A plateau, a scrolling texture, and an emitter. This way it somewhat looked like it all moved.
Re: C&C Zeppelins [message #267192 is a reply to message #267137] Tue, 19 June 2007 00:33 Go to previous messageGo to next message
Doitle is currently offline  Doitle
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Anyone know anything about a purchasable jetpack? I saw someone a few pages ago talking about buying jetpacks but... It wasn't the same thing I was trying to do. Trigger Flying or something is the script I need to attach. Anyhow here's what I'm thinking. Can I add a new preset of a Autorifle soldier that has the flying script already on him, and then when the user Pokes a switch it turns them into that class? I don't really think flying snipers and stuff will be too balanced... Think of the ridiculous overpoweredness. Also I'm thinking of a set price to jet pack about. I'm gonna build a vending machine for them: Jetpack-O-Matic. On poke it will subtract credits and change their class. I'm not all that clear on how to do it but I'll figure it out somehow.

What do you guys think about actual battle dynamic? I don't know about a bridge between them... It kinda defeats the purpose of them being Zeppelins and all... I was thinking just aircraft and jet packs. I'm also planning to have a Sniper Rifle spawn on each platform, but on a timer so we dont just have a snipe fest. Just like every 5 minutes one will respawn or something...

Uh yeah those are the things I came up with to post here from my thinkings on this map. Anyone else have any input? Like I said there will be stuff on the platforms, not just bare concrete. I'll add sandbags or barrels or boxes or something.


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Re: C&C Zeppelins [message #267199 is a reply to message #267192] Tue, 19 June 2007 01:03 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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You're on your way to becoming l33t Mister Doitle!

Aircraft is better.

Plus, make something like an air tank on the balloon which will have to be destroyed to end the game.


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Re: C&C Zeppelins [message #267223 is a reply to message #267137] Tue, 19 June 2007 02:36 Go to previous messageGo to next message
reborn is currently offline  reborn
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Looks cool. Thumbs Up

I would place a raging ocean under the balloon, so if people fall off they die in the sea.
A bridge makes no sense whatsoever, I like the jet pack idea. But it needs cover for the start up spawner's.
Perhaps add a third balloon with some AI mutant bots?
It would be awesome to have the balloons actually moving up and down side to side too (giving advantage points at different times to different teams), but the startup spawner's would have to have some clever scripting added to them.

Do not use ramjets/sniper rifles/railguns/pic's either imo.






[Updated on: Tue, 19 June 2007 02:37]

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Re: C&C Zeppelins [message #267225 is a reply to message #267137] Tue, 19 June 2007 02:48 Go to previous messageGo to next message
Sir Kane
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You should put (the really large) infantry factories on the platforms!

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Re: C&C Zeppelins [message #267258 is a reply to message #267199] Tue, 19 June 2007 06:48 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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nopol10 wrote on Tue, 19 June 2007 03:03

You're on your way to becoming l33t Mister Doitle!

Aircraft is better.

Doitle is cool. Aircraftkiller is a jerk.


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Re: C&C Zeppelins [message #267263 is a reply to message #267137] Tue, 19 June 2007 06:55 Go to previous messageGo to next message
futura83
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Viva la Resistance!
with the flying, i know there is a script you can add to powerups to make people fly.


I know it ends with flying_infantry_powerup, but im not sure if it is a jfw_ script or something else.

Check, cos add this to a powerup, then have it so that people buy the powerup from a terminal Wink


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Re: C&C Zeppelins [message #267288 is a reply to message #267137] Tue, 19 June 2007 09:32 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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It is JFW_Flying_Infantry_Powerup
Put that on a powerup and it will make whoever collects the powerup able to fly. Note that they will continue to be in flying mode until they die or change characters somehow.

Another option is to have characters that you buy that have JFW_Jetpack attached to it.


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Re: C&C Zeppelins [message #267290 is a reply to message #267288] Tue, 19 June 2007 09:38 Go to previous messageGo to next message
futura83
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Viva la Resistance!
jonwil wrote on Tue, 19 June 2007 17:32

It is JFW_Flying_Infantry_Powerup
Put that on a powerup and it will make whoever collects the powerup able to fly. Note that they will continue to be in flying mode until they die or change characters somehow.

Another option is to have characters that you buy that have JFW_Jetpack attached to it.




Note that they lose the powerup if they recollect the powerup Razz


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Re: C&C Zeppelins [message #267483 is a reply to message #267258] Wed, 20 June 2007 04:01 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Sn1per74(2) wrote on Tue, 19 June 2007 21:48

nopol10 wrote on Tue, 19 June 2007 03:03

You're on your way to becoming l33t Mister Doitle!

Aircraft is better.

Doitle is cool. Aircraftkiller is a jerk.


I wasn't referring to Aircraftkiller...


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Re: C&C Zeppelins [message #267500 is a reply to message #267137] Wed, 20 June 2007 07:10 Go to previous messageGo to next message
rm5248 is currently offline  rm5248
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What would be cool(though possibly impossible) would be to have grappling hooks that you could fire from one zeppelin to the other, and then go over on the ropes. Big Ups

w00t?
Re: C&C Zeppelins [message #267514 is a reply to message #267500] Wed, 20 June 2007 09:26 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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rm5248 wrote on Wed, 20 June 2007 08:10

What would be cool(though possibly impossible) would be to have grappling hooks that you could fire from one zeppelin to the other, and then go over on the ropes. Big Ups

I have already did this, although when the "hookshot" (it's for my Legend Of Zelda Mod) an object it can grapple to it just instantly teleports you above it.


Re: C&C Zeppelins [message #267610 is a reply to message #267137] Wed, 20 June 2007 20:39 Go to previous messageGo to previous message
Doitle is currently offline  Doitle
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So which jetpack method will be the best? I'd like to continue working on this. I added the vehicle bays and vehicle creation works. Now I need to work on flying people.

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