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[map]C&C_MoonLight [message #266838] Sun, 17 June 2007 09:09 Go to next message
jnz is currently offline  jnz
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Registered: July 2006
Location: 30th century
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General (3 Stars)
index.php?t=getfile&id=3589&private=0
index.php?t=getfile&id=3590&private=0
index.php?t=getfile&id=3591&private=0
index.php?t=getfile&id=3592&private=0
index.php?t=getfile&id=3593&private=0

Uses:
PaperTexture.tga and Asphalt_03_013.tga - Blaza
water_reflect.tga, water_texture.tga and bump_water - http://renhelp.net/index.php?mod=Tutorials&action=view&id=30

Buildings for RenX with Proxies - renhelp.net



Constructive critisism please Very Happy Some of the textures, EG tiberium. I couldn't make them look right :/ I like the overall look of the map, though.

http://www.dansprojects.com/Maps/C&C_MoonLight.mix


EDIT: Thanks to mero for teaching me a few things.
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[Updated on: Sun, 18 January 2009 08:53] by Moderator

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Re: C&C_MoonLight [message #266839 is a reply to message #266838] Sun, 17 June 2007 09:14 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
It looks alright, but with some alpha blending and more realistic looking cliffs, it could be a lot better.
Re: C&C_MoonLight [message #266844 is a reply to message #266838] Sun, 17 June 2007 10:07 Go to previous messageGo to next message
Zion is currently offline  Zion
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Lol, i was going to teach him how to use soft selection but i think he was frightened by the graph on the rollout. Razz

I actually watched him make this over vnc as i was giving him advice, and it was actually quite fun to do so. I helped him out with a bit of the alpha blending and collision boxes and what-not but he basically done the whole thing by himself. So big up to Dan on that.

Looks good but i don't have a Renegade installation on my so i can't test.
Re: C&C_MoonLight [message #266845 is a reply to message #266838] Sun, 17 June 2007 10:10 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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Colonel
very square TBH. Would drag some verts around and make it more smooth looking. Also extrude the cliffs out (there are tuts on how to do this on renhelp).

10 points for effort though Thumbs Up


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: C&C_MoonLight [message #266854 is a reply to message #266838] Sun, 17 June 2007 10:41 Go to previous messageGo to next message
jnz is currently offline  jnz
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Thanks for the comments Smile
I'm going to recreate the whole map and add some assets. Make it more bumpy etc.. and add any changes EG: make it less square this time.

I have a few questions, though.
1) For the tiberium, i detached a few polygons and textured it with tiberium. Then i used alpha blend with the snow. Should i do this the other way round? detach, texture with snow. alpha blend tiberium into it?

2) The bit that divides the base floor texture (asphalt) and snow texture, you can see a clear line. Is it possible to make it look seamless?

3) Can i use a custom scripts.dll with the map (.mix) or does it have to to use whatever the client/server has?

4) Is there anywhere or has anyone made and terrain models i can use? EG rocks, small bunkers. renhelp is limited.

5) Is there any extra buildings? EG repair pad, heli pad?

[Updated on: Sun, 17 June 2007 10:42]

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Re: C&C_MoonLight [message #266856 is a reply to message #266854] Sun, 17 June 2007 10:48 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Colonel
Bunkers are easy to make in Renx. Make a cylinder, copy it then scale down one of them. Boolean out the inside then make a rectangle and put it where you want the windows. Then boolean that out. Then make a box where you want the door and boolean that out. DONE! Heres a tower I made using that technique. If you want it, lemme know.index.php?t=getfile&id=3595&private=0
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http://i4.photobucket.com/albums/y133/FMAROCKS/sniper74halosigsnipedontforgettogiv.png
Creator: AoBFrost
Re: C&C_MoonLight [message #266857 is a reply to message #266838] Sun, 17 June 2007 11:05 Go to previous messageGo to next message
jnz is currently offline  jnz
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Thats pretty good, I'll experiment and see what i can model Smile
Re: C&C_MoonLight [message #266862 is a reply to message #266838] Sun, 17 June 2007 11:20 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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Needs some light clouds, fog with perfectly clear sky looks funny in renegade.

The cliffs are very 02esk


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[Updated on: Sun, 17 June 2007 11:24]

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Re: C&C_MoonLight [message #266900 is a reply to message #266838] Sun, 17 June 2007 16:20 Go to previous messageGo to next message
jnz is currently offline  jnz
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I have made another version of the map. I have a problem, though, I want to make a vehicle created on the airstrip go on a long way path. It just wont go further than the airstrip itself. Is there a way to fix this? I tried messing with the building controller and nothing. Huh
Re: C&C_MoonLight [message #266930 is a reply to message #266838] Sun, 17 June 2007 21:27 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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how do you have the way-paths set up?
Can we see a picture of the way-paths, and the way-path settings?


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Re: C&C_MoonLight [message #266935 is a reply to message #266838] Sun, 17 June 2007 21:46 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Colonel
Just outta curiosity- how long did it take you to make this?

http://i4.photobucket.com/albums/y133/FMAROCKS/sniper74halosigsnipedontforgettogiv.png
Creator: AoBFrost
Re: C&C_MoonLight [message #266986 is a reply to message #266838] Mon, 18 June 2007 06:54 Go to previous messageGo to next message
jnz is currently offline  jnz
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About 2 hours. I recreated the map, because it had bugs. So i don't need to fix the waypath anymore.
Re: C&C_MoonLight [message #266999 is a reply to message #266838] Mon, 18 June 2007 08:06 Go to previous messageGo to next message
jnz is currently offline  jnz
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One very last thing i need to fix:

index.php?t=getfile&id=3600&private=0
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Re: C&C_MoonLight [message #267017 is a reply to message #266838] Mon, 18 June 2007 10:17 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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Colonel
Compute Vertex Solve?

"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: C&C_MoonLight [message #267026 is a reply to message #266838] Mon, 18 June 2007 10:55 Go to previous messageGo to next message
Zion is currently offline  Zion
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Texture's wrong too.
Re: C&C_MoonLight [message #267028 is a reply to message #267026] Mon, 18 June 2007 11:06 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Colonel
But how long did it take you to finish it til the first release?

http://i4.photobucket.com/albums/y133/FMAROCKS/sniper74halosigsnipedontforgettogiv.png
Creator: AoBFrost
Re: C&C_MoonLight [message #267032 is a reply to message #266838] Mon, 18 June 2007 11:30 Go to previous messageGo to next message
jnz is currently offline  jnz
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Yup, that did it, thanks.

It took about 2 hours for the first one.

[Updated on: Mon, 18 June 2007 11:31]

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Re: C&C_MoonLight [message #267059 is a reply to message #266838] Mon, 18 June 2007 13:56 Go to previous message
Xpert is currently offline  Xpert
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Not bad, also maybe you can arrange the buildings differently? Being spawned in the back of the base most of the time would be annoying.

http://i32.photobucket.com/albums/d42/XpertMaverick/xpertyankee.jpg

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