Home » Archived Forums » Core Patches » plans for another core patch?
plans for another core patch? [message #267006] |
Mon, 18 June 2007 09:24 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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There are still a few things could use fixing...
- the one-man refhop exploit for Nod on Field (discovered relatively recently, so I don't think it was always possible)
- harvesters ceasing to move after they respawn once the Nod pp is gone
- Nod harvester getting stuck on the tank trap on Walls Flying - doesn't happen often, but when it does, gg for Nod
- harvesters getting stuck on the rocks in the tib field on Under
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
[Updated on: Mon, 18 June 2007 09:26] Report message to a moderator
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Re: plans for another core patch? [message #267250 is a reply to message #267006] |
Tue, 19 June 2007 05:13 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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also,
- nod vehicles being momentarily visible at the moment they're purchased, no matter where you are on the map... why the hell does that happen anyway?
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: plans for another core patch? [message #267262 is a reply to message #267254] |
Tue, 19 June 2007 06:55 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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Yrr wrote on Tue, 19 June 2007 08:31 |
Spoony. wrote on Mon, 18 June 2007 18:24 | - harvesters ceasing to move after they respawn once the Nod pp is gone
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Do you mean the invisible harvester?
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that's fixed, but that was only 25% of the problem.
Before that was fixed, when the Nod pp was destroyed and the harvester spawned thereafter, one of the following would happen depending on the map:
- the harvester would move and collect+deposit tiberium normally, but would be invisible (mesa)
- the harvester would get dropped off on the airstrip and not move an inch (everything except mesa, IIRC), as well as being invisible
The invisibility has been fixed, its immobility hasn't.
Spoony. wrote on Tue, 19 June 2007 14:13 | also,
- nod vehicles being momentarily visible at the moment they're purchased, no matter where you are on the map... why the hell does that happen anyway?
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Don't know what you mean. Where do you see them?[/quote]
You sometimes see them for a fraction of a second, even if you're nowhere near the airstrip. It permits you to know what Nod's just bought, which let's be honest is pretty crappy. Yes, you can sometimes discern what Nod's buying by looking at the plane, but you shouldn't if you're on the other side of the map.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: plans for another core patch? [message #267277 is a reply to message #267262] |
Tue, 19 June 2007 08:26 |
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havoc9826
Messages: 562 Registered: April 2006 Location: California, USA
Karma: 0
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Colonel |
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Spoony. wrote on Tue, 19 June 2007 06:55 |
Yrr wrote on Tue, 19 June 2007 08:31 |
Spoony. wrote on Mon, 18 June 2007 18:24 | - harvesters ceasing to move after they respawn once the Nod pp is gone
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Do you mean the invisible harvester?
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that's fixed, but that was only 25% of the problem.
Before that was fixed, when the Nod pp was destroyed and the harvester spawned thereafter, one of the following would happen depending on the map:
- the harvester would move and collect+deposit tiberium normally, but would be invisible (mesa)
- the harvester would get dropped off on the airstrip and not move an inch (everything except mesa, IIRC), as well as being invisible
The invisibility has been fixed, its immobility hasn't.
Yrr wrote on Tue, 19 June 2007 08:31 |
Spoony. wrote on Tue, 19 June 2007 14:13 | also,
- nod vehicles being momentarily visible at the moment they're purchased, no matter where you are on the map... why the hell does that happen anyway?
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Don't know what you mean. Where do you see them?
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You sometimes see them for a fraction of a second, even if you're nowhere near the airstrip. It permits you to know what Nod's just bought, which let's be honest is pretty crappy. Yes, you can sometimes discern what Nod's buying by looking at the plane, but you shouldn't if you're on the other side of the map.
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From February of last year:
[00:28:53] <havoc9826> hey cc
[00:28:57] <havoc9826> why is it for like 100 ms
[00:29:02] <havoc9826> you see a vehicle at 0 0 0
[00:29:05] <havoc9826> before it ends up in the cargo plane
[00:29:14] <havoc9826> lke on city, if someone buys a stank
[00:29:39] <havoc9826> i see it under the bridge for .1 seconds
[00:29:45] <havoc9826> then it goes into the cargo plane
[00:32:47] <~ccfan4326> all vehicles are spawned at 0 0 0 and then moved iirc
[00:36:57] <%FX> so
[00:37:00] <%FX> wait
[00:37:00] <%FX> no
[00:37:00] <%FX> ?
[00:37:05] <%FX> it's a new thing for me
[00:37:12] <%FX> and i've only experienced it on BC
[00:37:14] <havoc9826> so there's no way to make us not see them? o.O
[00:37:21] <~ccfan4326> oh, right, usually the vehicle have a script that are attached to them that make them invisible, but jonwil's scripts remove that to fix a bug with the invisible script not being removed from the harv
[00:37:23] <%FX> you can even shoot them if you're fast enough
[00:37:32] <havoc9826> on islands i see them spawn by the gdi tunnel arch
[00:37:35] <~ccfan4326> so you'll only see nod tanks at 0 0 0
[00:37:39] <havoc9826> yeah
If he's right, both of those problems are intertwined.
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Re: plans for another core patch? [message #267319 is a reply to message #267262] |
Tue, 19 June 2007 11:55 |
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Spoony. wrote on Tue, 19 June 2007 15:55 |
Yrr wrote on Tue, 19 June 2007 08:31 |
Spoony. wrote on Mon, 18 June 2007 18:24 | - harvesters ceasing to move after they respawn once the Nod pp is gone
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Do you mean the invisible harvester?
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that's fixed, but that was only 25% of the problem.
Before that was fixed, when the Nod pp was destroyed and the harvester spawned thereafter, one of the following would happen depending on the map:
- the harvester would move and collect+deposit tiberium normally, but would be invisible (mesa)
- the harvester would get dropped off on the airstrip and not move an inch (everything except mesa, IIRC), as well as being invisible
The invisibility has been fixed, its immobility hasn't.
Yrr wrote on Tue, 19 June 2007 08:31 |
Spoony. wrote on Tue, 19 June 2007 14:13 | also,
- nod vehicles being momentarily visible at the moment they're purchased, no matter where you are on the map... why the hell does that happen anyway?
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Don't know what you mean. Where do you see them?
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You sometimes see them for a fraction of a second, even if you're nowhere near the airstrip. It permits you to know what Nod's just bought, which let's be honest is pretty crappy. Yes, you can sometimes discern what Nod's buying by looking at the plane, but you shouldn't if you're on the other side of the map.
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The harvester bug is fixed in Resurrection.
The second problem is caused by Custom Scripts, as havoc9826 already pasted. (btw, RR removes the change of Custom Scripts, so it fixes that too )
Yrr.
Creator of...
Resurrection, a Command & Conquer: Renegade Modification
LevelRedit, a .mix to .lvl converter
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