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Re: Scripts Part 3 [message #266888 is a reply to message #266592] Sun, 17 June 2007 14:57 Go to previous messageGo to previous message
_SSnipe_ is currently offline  _SSnipe_
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Registered: May 2007
Location: Riverside Southern Califo...
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ok reborn i still ahve problems

i have put it chars in the random char section and does nto work i set there for hours picking up crates and nothing

char *RandomGDIChar[14][2] =
{
	{ "Officer", "CnC_GDI_MiniGunner_1Off" },
	{ "Rocket Soldier", "CnC_GDI_RocketSoldier_1Off" },
	{ "Sydney", "CnC_Sydney" },
	{ "Deadeye", "CnC_GDI_MiniGunner_2SF" },
	{ "Gunner", "CnC_GDI_RocketSoldier_2SF"	},
	{ "Patch", "CnC_GDI_Grenadier_2SF" },
	{ "Havoc", "CnC_GDI_MiniGunner_3Boss" },
	{ "Prototype Sydney", "CnC_Sydney_PowerSuit" },
	{ "Mobius", "CnC_Ignatio_Mobius" },
	{ "Hotwire", "CnC_GDI_Engineer_2SF" },
	{ "Mutant", "CnC_GDI_Mutant_0_Mutant" },
	{ "Acolyte", "CnC_GDI_Mutant_1Off_Acolyte" },  
	{ "Templar", "CnC_GDI_Mutant_2SF_Templar" },
	{ "Locke", "GDI_Brigadier_Locke" } 
};

char *RandomNodChar[14][2] =
{
	{ "Officer", "CnC_Nod_Minigunner_1Off" },
	{ "Rocket Soldier", "CnC_Nod_RocketSoldier_1Off" },
	{ "Chem	Warrior", "CnC_Nod_FlameThrower_1Off" },
	{ "Blackhand Sniper", "CnC_Nod_Minigunner_2SF" },
	{ "Laser Chaingunner", "CnC_Nod_RocketSoldier_2SF" },
	{ "Stealth Black Hand",	"CnC_Nod_FlameThrower_2SF" },
	{ "Sakura", "CnC_Nod_Minigunner_3Boss" },
	{ "Raveshaw", "CnC_Nod_RocketSoldier_3Boss" },
	{ "Mendoza", "CnC_Nod_FlameThrower_3Boss" },
	{ "Technician",	"CnC_Nod_Technician_0" },
	{ "Mutant", "CnC_Nod_Mutant_0_Mutant" },
	{ "Acolyte", "CnC_Nod_Mutant_1Off_Acolyte" },
	{ "Templar", "CnC_Nod_Mutant_2SF_Templar" },
	{ "Kane", "Nod_Kane_HologramHead_small" }
};



and then i tryd chancing the random vech crate buy choosing same type of vech to new preset like
changing CnC_Nod_Recon_Bike to Nod_Recon_Bike_Player because i had to edit something then did not work so i even chanegs the present in the file NodRVC_recon.txt and GDIRVC_recon.txt

char *RandomVehicle[12][3] =
{
	{ "GDI Humvee",	"humvee", "CnC_GDI_Humm-vee" },
	{ "Nod Buggy", "buggy", "CnC_Nod_Buggy" },
	{ "GDI APC", "gdiapc", "CnC_GDI_APC" },
	{ "Nod APC", "nodapc", "CnC_Nod_APC" },
	{ "GDI MRLS", "mrls", "CnC_GDI_MRLS" },
	{ "Nod Mobile Artillery", "arty", "CnC_Nod_Mobile_Artillery"},
	{ "GDI Medium Tank", "med", "CnC_GDI_Medium_Tank" },
	{ "Nod Light Tank", "lighttank", "CnC_Nod_Light_Tank" },
	{ "Nod Flame Tank", "flamer", "Nod_Flame_Tank_Player" },
	{ "Nod Stealth Tank", "stank", "Nod_Stealth_Tank_Player" },
	{ "GDI Mammoth Tank", "mammy", "CnC_GDI_Mammoth_Tank" },
	{ "Nod Recon Bike", "recon", "Nod_Recon_Bike_Player"}
};

im almost sure all these are right it just seems like the scripts are reading them reborn are we sure we are not missing anything and settings? do they work for you becuase they dont for me

[Updated on: Sun, 17 June 2007 14:59]

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