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spawner help [message #266570] Fri, 15 June 2007 20:00 Go to next message
HORQWER is currently offline  HORQWER
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Colonel
hi
i need help with something
when ever i change the spawners they dont work at rneegade i'm being the gdi/nod minniguner again
how to change it so i could be another character
thanks for reading
cya


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Re: spawner help [message #266574 is a reply to message #266570] Fri, 15 June 2007 21:05 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Colonel
You can't change the startup character. But you can put a script zone under where they spawn and add a script (I dont know which one) that changes the character. So they spawn they land in the script zone then change character.

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Re: spawner help [message #266613 is a reply to message #266570] Sat, 16 June 2007 05:07 Go to previous messageGo to next message
reborn is currently offline  reborn
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General (3 Stars)
ferkhat wrote on Fri, 15 June 2007 23:00

hi
i need help with something
when ever i change the spawners they dont work at rneegade i'm being the gdi/nod minniguner again
how to change it so i could be another character
thanks for reading
cya


Sn1per74's suggestion will work and is a good idea for only making this happen in level edit.

However you could also change the M00_GrantPowerup_Created in SSAOW to Change_Character on all events (death, created etc etc). This would be more seemless.



Re: spawner help [message #266618 is a reply to message #266613] Sat, 16 June 2007 05:49 Go to previous messageGo to next message
HORQWER is currently offline  HORQWER
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Colonel
i already triend doing with the zone things but some times it does not work

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Re: spawner help [message #266620 is a reply to message #266618] Sat, 16 June 2007 05:56 Go to previous messageGo to next message
reborn is currently offline  reborn
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ferkhat wrote on Sat, 16 June 2007 08:49

i already triend doing with the zone things but some times it does not work


You are most likely missing a few start up spawner positions or something, but I would try my idea as it would remove the need for the zone completely (all maps, all spawners is allot of zones to have to add) and handle it all with only a few lines added to SSAOW source code.



Re: spawner help [message #266669 is a reply to message #266620] Sat, 16 June 2007 11:10 Go to previous messageGo to next message
npadul30 is currently offline  npadul30
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Recruit

There is also a script out of Scripts_JFW.dll, that does the same thing, it is like "JFW_Grant_Character_Change" or something like that. I can't think of the exact name right now.

"He who conquers the past commands the future, he who commands the past conquers the future."

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Re: spawner help [message #266779 is a reply to message #266570] Sun, 17 June 2007 01:14 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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JFW_Character_Buy

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Re: spawner help [message #266799 is a reply to message #266570] Sun, 17 June 2007 04:23 Go to previous message
reborn is currently offline  reborn
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God dammit, I can't believe I forgot.. There is a setting in SSAOW in some .ini file somewhere which let's you choose which soldier is the start up soldier, forget what was said previously (they would of worked, but are overly complicated). Just look in the ssaow .ini files and there will be a setting there.


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