Home » Renegade Discussions » Mod Forum » Cinematics help!
Cinematics help! [message #266432] |
Fri, 15 June 2007 07:43 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
fatalcry
Messages: 61 Registered: May 2007 Location: Wales, UK
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Hi I resently been playing around with the cinmatics I am able to save it and play with it ingame but when I shut down level edit and open the file back up it crashes or doesnt respond.
Is there something im doing wrong or is it just more actions need to be done before shutting down the program
PS. Please reply back as soon as posible before I get bored with using it
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Re: Cinematics help! [message #266593 is a reply to message #266432] |
Sat, 16 June 2007 00:03 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
fatalcry
Messages: 61 Registered: May 2007 Location: Wales, UK
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anyone know the text script for an A10 airstrike? also how would i get it to target something thanx
PS. The last one post i think was crashing because of the text script i used for nods C-130 drop
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Re: Cinematics help! [message #266660 is a reply to message #266593] |
Sat, 16 June 2007 10:14 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Jerad2142
Messages: 3806 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Okay, here is what you do, start up RenX and create 2 bones. Name the bones plane, and weapon, and attach the weapon bone to the plane. Then animate the plane bone to fly from -1000 X to 1000X, and 400Z to 25 Z (at zero) and the back up to 400 Z. At about animation frame 400 (oh ya make it 1000 frames long) animate the weapon bone to start dropping toward the spot 0,0,0 (the origin). Then export it. Open a text cinematic and replace the animation with the one you just made. Use create real object to create the a10 and attach it to the plane bone. Then use another create real object to attach a missile (or what ever) to the weapon bone. At animation frame 500 destroy the missile and create an explosion at its spot. And at animation frame 1000 destroy the A10.
Now if that didn't confuse the hell out of you you should be go to go. Good Luck, and go ahead and ask if you need help.
(Oh ya, rewrite beacon presets to make it so it strikes at your position, you will have to do this in level edit though).
Visit Jerad's deer sweat shop
[Updated on: Sat, 16 June 2007 10:15] Report message to a moderator
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Re: Cinematics help! [message #267202 is a reply to message #266432] |
Tue, 19 June 2007 01:23 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
fatalcry
Messages: 61 Registered: May 2007 Location: Wales, UK
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right ok i got my bones set i also tried to do the text cinematic, here it is tell me if its correct
-1 Create_Real_Object, 1, "X3_a10_strk1",
-1 Attach_To_Bone, 1, "Plane",1
-300 Destroy_Object, 1
-150 Create_Object, 2, "Weapon_AGT_Missile",
-150 Attach_To_Bone, 2, "Weapon",
-200 Destroy_Object, 2
-200 Create_Object, 2, "Explosion_Rocket_Heavy",
i only did it up to 300 frames i thought 1000 is a bit to much but then thats me.
What do I need to export it as and how do i set that thing you said in Level Edit?
PS. is there anything else i need to do?
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Re: Cinematics help! [message #267495 is a reply to message #266432] |
Wed, 20 June 2007 05:31 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
fatalcry
Messages: 61 Registered: May 2007 Location: Wales, UK
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right I really need some help I edited the text script as it didnt quite work here it is:
-0 Create_Real_Object, 1, "X3_a10_strk1", 1, "Plane"
-0 Attach_To_Bone, 1, 1, "Plane",
-300 Destroy_Object, 1
-150 Create_Object, 2, "Weapon_AGT_Missile",
-150 Attach_To_Bone, 2, 2, "Weapon",
-200 Destroy_Object, 2
-200 Create_Object, 2, "Explosion_Rocket_Heavy",
but when i place the flare it waits for a couple of seconds and then crashes the game is the text script wrong or is it the bones i did i got the attchment here
or am i ment to link it to the .W3D file
BTW i exported it as an "Hierarchical Animated Model", is it not working cos thats the wrong file type?
Please reply back asap!
Fatal
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Re: Cinematics help! [message #267515 is a reply to message #267495] |
Wed, 20 June 2007 09:36 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Jerad2142
Messages: 3806 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Wrong!!!!
Try:
-1 Create_Object, 0, "nameofplananimation", 0, 0, 0, 0,
-1 Play_Animation, 0, "nameofplananimation.nameofplananimation", 0
-0 Create_Real_Object, 1, "GDI_A10_Flyover", 0, "Plane"
-0 Attach_To_Bone, 1, 1, "Plane",
-300 Destroy_Object, 1
-150 Create_Real_Object, 2, "RocketYouWIllMake", 0, "Weapon"
-150 Attach_To_Bone, 2, 2, "Weapon",
-200 Destroy_Object, 2
-200 Create_Real_Object, 3, "New Invisible Box", 0, "Weapon"
Now the easyest way to make the rocket is to make a new vehicle preset and give it the 3d model of a rocket (or you could attach one in the RenX animation either way.
Explosion is the difficult part, the easiest way I find is to either make the beacon it self explode, or you could make a new preset with "SUR_Timed_Death" attached to it (time value of zero, damage of "9999" and warhead of "blamoKiller") then make the invisible boxes death explosion really big.
Oh, and as a side note: w3d files can never be real objects and presets can never be Create_Object.
Visit Jerad's deer sweat shop
[Updated on: Wed, 20 June 2007 09:37] Report message to a moderator
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Re: Cinematics help! [message #267679 is a reply to message #267515] |
Thu, 21 June 2007 02:13 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
fatalcry
Messages: 61 Registered: May 2007 Location: Wales, UK
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Jerad Gray wrote on Wed, 20 June 2007 11:36 |
-200 Create_Real_Object, 3, "New Invisible Box", 0, "Weapon"?
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What do mean by box? is it like a bone? but the bigger it is the bigger the explosion is? and do i put it in the same animation at point 0,0,0?
if its harder to setup than the bones please say how
thanx
fatal
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Re: Cinematics help! [message #271886 is a reply to message #266432] |
Mon, 09 July 2007 03:10 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
fatalcry
Messages: 61 Registered: May 2007 Location: Wales, UK
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oh and also is this correct i was going to post it before but the internet to decided to hate me and wouldnt let on this site grrr
-1 Create_Object, 0, "A10_test", 0, 0, 0, 0,
-1 Play_Animation, 0, "A10_test.A10_test", 0
its just i feel its not, is it?
PS. ok but how do i make the box in detail?
sorry but im just not that good with level edit
[Updated on: Mon, 09 July 2007 03:12] Report message to a moderator
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Re: Cinematics help! [message #273748 is a reply to message #266432] |
Tue, 17 July 2007 00:45 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
fatalcry
Messages: 61 Registered: May 2007 Location: Wales, UK
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well i suppose i give up, this topic has spread over bout 2 months now and still havent got my answer.
although thanx for the help people
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Re: Cinematics help! [message #273992 is a reply to message #266432] |
Wed, 18 July 2007 04:52 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
fatalcry
Messages: 61 Registered: May 2007 Location: Wales, UK
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well as u know ive given up with an airstrike so i thought i'd try someting easier to make a custom Comanche flyover cinematic
but i set it all up as normal but when i tried it out it just crashed
here is the cine text file i did
-1 Create_Object, 0, "Com_heli", 0, 0, 0, 0,
-1 Play_Animation, 0, "Com_heli.Com_heli", 0,
-0 Create_Real_Object, 1, "Nod_Comanche_Flyover", 1, "Com_heli_bone",
-0 Attach_To_Bone, 1, 1, "Com_heli_bone",
-100 Destroy_Object, 1
and i have also included the gamx file too
if nothing is wrong with this it might just be level edit playing up. anyways if you would like me to send the level edit package too just ask
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