how do i do these [message #266537] |
Fri, 15 June 2007 14:32 |
NFHAVOC
Messages: 93 Registered: March 2007
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how do i nake there be a explosion animation when hot/tech die?there is only a invisible explosion.
and can i make hover bikes(flying recons) server side?
and how do i get kill messages to appear? they only appear on the server bots screen and the fds screen
and how do i set the area where vehicles appear when you buy them?
[Updated on: Fri, 15 June 2007 14:34] Report message to a moderator
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Re: how do i do these [message #266558 is a reply to message #266537] |
Fri, 15 June 2007 16:06 |
NFHAVOC
Messages: 93 Registered: March 2007
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for the explosion animation do i have to add a script to the chars i want to have a explosion animation for?
for the hover bike do i add a script like jfw_flying_infantry to the recon or is there 1 like it for vehicles?
also how do i use building controlers?
how do make buildingshave the abilty to be damaged?
i not trying to make the mp building damagable but are the sp versions of the buildings invinceable or are all buildings invincible?
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Re: how do i do these [message #266621 is a reply to message #266605] |
Sat, 16 June 2007 05:57 |
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HORQWER
Messages: 667 Registered: September 2006 Location: Under my bed (lolz)
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Colonel |
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u drag the little car where u want to vehicle to be constructed u could find it at the circle thing on air strip or inside of weapons factory where vehicles construct
if u making a map that does not have air strip, wepfactory (if u are making ur own map)
just build it from the building preset list (i'm sure u could find it) and when u deploy it select it and hit Ctrl+P and that little car appears there put it where ever u want it to be
have fun
(HORQWER In Renegade Hope U Know Me )
[Updated on: Sat, 16 June 2007 06:00] Report message to a moderator
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Re: how do i do these [message #266626 is a reply to message #266537] |
Sat, 16 June 2007 06:15 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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NFHAVOC wrote on Fri, 15 June 2007 17:32 | how do i nake there be a explosion animation when hot/tech die?there is only a invisible explosion.
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I do not know of an existing script that allows you to declare explosion you want and attach it to a player, I could just not of noticed it beofre but I think it doesn;t exist. That's not to say it isn't possible, if you open the source code to SSAOW and on the void M00_GrantPowerup_Created::Killed(GameObject *obj, GameObject *shooter)
{
script add a couple of lines so it looks like this:
void M00_GrantPowerup_Created::Killed(GameObject *obj, GameObject *shooter)
{
if (strstr(Commands->Get_Preset_Name(obj),"CnC_GDI_Engineer_2SF"))
{
DeathPlace = Commands->Get_Position(obj);
Commands->Create_Object("Beacon_Ion_Cannon_Anim_Post",DeathPlace);
}
if (stricmp(Get_Parameter("WeaponDef"),"POW_Pistol_Player") == 0)
{
That will create an ion explosion animation when the hotwire dies, you should from that be able to add your own code for the technician.
NFHAVOC wrote on Fri, 15 June 2007 17:32 |
and can i make hover bikes(flying recons) server side?
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Hmm, try changing there mass in the presets tree in level edit, it will be a case of trial and error but you may get the desired effect. Assuming that is that mass is controlled server side for vehichles, I have never tried.
NFHAVOC wrote on Fri, 15 June 2007 17:32 |
and how do i get kill messages to appear? they only appear on the server bots screen and the fds screen
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Do a console_input on the [msg] that is created, this will msg it to the server too
NFHAVOC wrote on Fri, 15 June 2007 17:32 |
and how do i set the area where vehicles appear when you buy them?
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Move the little car thing that is attached to the building controller to where you want it to create the vehichle.
[Updated on: Sat, 16 June 2007 06:16] Report message to a moderator
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Re: how do i do these [message #266684 is a reply to message #266537] |
Sat, 16 June 2007 11:53 |
NFHAVOC
Messages: 93 Registered: March 2007
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could you explain the message thing in more detail i still can t figure it out
i dont have ssaow i have ssctf. how do i edit that?
and where can i get something to edit that?
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Re: how do i do these [message #266732 is a reply to message #266537] |
Sat, 16 June 2007 16:24 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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In ssctf the "void M00_GrantPowerup_Created::Killed(GameObject *obj, GameObject *shooter) {" still exists there, so my suggestion applies to both source code versions.
The msg thing...
For SSCTF do a ConsoleCommand not a console_input. Basically where you have a sprintf msg to the server, just do a ConsoleCommand(msgname) and it will appear as a msg ingame too.
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Re: how do i do these [message #266941 is a reply to message #266875] |
Sun, 17 June 2007 23:20 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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NFHAVOC wrote on Sun, 17 June 2007 15:29 | ok i still dont see how i could do the msg thing
and where so i get something to edit the code of the ssctf
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You will need visualstudios.net2005, there is an express edition on the microsoft website you can download for free.
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Re: how do i do these [message #267247 is a reply to message #266537] |
Tue, 19 June 2007 04:47 |
NFHAVOC
Messages: 93 Registered: March 2007
Karma: 0
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i got a c in introduction to c++ and i got my c++ book right here and i will back up files if i screw my server
and i wont do anything past what reborn told me to do
i got nr as a bot
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Re: how do i do these [message #267249 is a reply to message #267008] |
Tue, 19 June 2007 04:50 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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NFHAVOC wrote on Mon, 18 June 2007 12:35 | i trying to get it but when i go to click go the "The page cannot be displayed" pops up
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I select "english" as the laguage, then press "go". It works for me :-/
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