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Home » Renegade Discussions » Mod Forum » Texturing (How do i make diffrent parts of a plane a diffrent texture?)
Texturing [message #265810] Wed, 13 June 2007 01:12 Go to next message
jnz is currently offline  jnz
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General (3 Stars)
I tried renhelp, found a mapping tutorial. Although, when using detach, it works ok but when i texture it. It textures the whole plane and not just the bit i detached.
Re: Texturing [message #265813 is a reply to message #265810] Wed, 13 June 2007 01:22 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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General (2 Stars)

Did you select the whole plane?

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Re: Texturing [message #265832 is a reply to message #265810] Wed, 13 June 2007 02:33 Go to previous messageGo to next message
Zion is currently offline  Zion
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Alpha blend or detach and rename.

Alpha blending is if you want to blend to textures into eachother. Like rock and grass, you don't want a sharp line between the two textures, so you use alpha blending to make it look nice.

Detach is selecting polygons and clicking the detach button. Give it a name and then click ok. Then deselect everything and select only the mesh you want and give that a separate texture to the adjacent one.

Both of these are used in texturing any map.
Re: Texturing [message #265874 is a reply to message #265810] Wed, 13 June 2007 08:27 Go to previous messageGo to next message
jnz is currently offline  jnz
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I just found, when i apply the texture to the detached part. It works perfectly, however, it applies the texture to the rest of the plane. Even though it isn't selected.
Re: Texturing [message #265889 is a reply to message #265874] Wed, 13 June 2007 09:57 Go to previous messageGo to next message
npadul30 is currently offline  npadul30
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Recruit

I had that same problem, delete it and then start over. When I did that the second time it worked, part of RenX is bugged up Huh

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Re: Texturing [message #265900 is a reply to message #265810] Wed, 13 June 2007 10:59 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
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Thats basically 100% impossible that renx would be bugged to the point it would texture something that isent Physically attached. You should pay alot more attention when you detach, and be 100% sure you detach Polygon and not Vertex (dots)

http://i175.photobucket.com/albums/w125/Blaze558/Detaching.jpg


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Re: Texturing [message #265906 is a reply to message #265810] Wed, 13 June 2007 11:11 Go to previous messageGo to next message
jnz is currently offline  jnz
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Tried, it doesn't make any difference.

It is possible to texture a part of the map without detach, how is that done? Can someone make a short vid? last time i did it, i just created a new plane with the new texture. Thats just crap, though.
Re: Texturing [message #265907 is a reply to message #265810] Wed, 13 June 2007 11:19 Go to previous messageGo to next message
jnz is currently offline  jnz
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Hmm, I just tried without any textures on in the first place and it worked perfect. Maybe this was the problem?

Just created a flat plane, detched it and was able to texture each part. When it wasn't working for me, when i pressed "m" even though the "detached" part was selected the texture window had the settings of the other bit of the plane.


Thanks for the help.
Re: Texturing [message #265958 is a reply to message #265810] Wed, 13 June 2007 15:44 Go to previous message
danpaul88 is currently offline  danpaul88
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Ah, the problem is you were editing the MATERIAL, which is still applied to both planes. You have to click the 'New Renegade Material' button (whatever it's called, hover over them on the materials window and you will see the one I mean) to edit the second plane without affecting the first.

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