Re: bots part 2 [message #265578 is a reply to message #265560] |
Tue, 12 June 2007 11:56   |
 |
IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
Karma:
|
General (2 Stars) |
|
|
joe937465 wrote on Tue, 12 June 2007 12:36 | 1)which script was it agian to make a bot hunt someone down or do i even need it?
2)what makes bots (chars and bots) just stay in one place?
3)how do i set a bot up on a way path i look at the tut on renehlp for vechs but what aobut infintry i never got it to work ether ways
4) can adding scripts to the wrong thing cause ur serv to ccrash
|
1) M03_goto_Star (this make the bot or tank hunt the player
2) click innate in the mode for the bots (i think)
3) Dont know.
4) I dont think so, but make sure all the values in the script have been added.
[Updated on: Tue, 12 June 2007 11:57] Report message to a moderator
|
|
|