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C&C Desolute [message #26448] |
Sat, 21 June 2003 10:23 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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A consern some people may have well be the lenght of the bridge, and the time it takes to get from one base to the other, but good luck with your endevor.
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C&C Desolute [message #26454] |
Sat, 21 June 2003 12:03 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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If done right, this map well be realy cool, I always wanted to have a dogfight around a bridge. And some nice islands
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C&C Desolute [message #26460] |
Sat, 21 June 2003 12:47 |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
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General (1 Star) |
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Keep the bridge very short, and set the bases back further on the islands, because the bridge is boring. The land is a better battle gournd, thats my 2 cents.
Visit www.mwbhd.com
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C&C Desolute [message #26486] |
Sat, 21 June 2003 15:10 |
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Captkurt
Messages: 488 Registered: February 2003
Karma: 0
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Commander |
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With each map under your belt, you're bound to learn stuff, that's the main thing. if you like it, do it. good luck.
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C&C Desolute [message #26537] |
Sat, 21 June 2003 20:55 |
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Captkurt
Messages: 488 Registered: February 2003
Karma: 0
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Commander |
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I think it looks nicer then it will play. Bridge is way to long, only one way into base unless flying. Just not a real opportunistic map, but the practice of mapping is always good. The map is to simple, needs more ways in, for both infantry and vehicles.
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C&C Desolute [message #26546] |
Sat, 21 June 2003 22:07 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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Very true, this map would be great for some sort of naval warfare, and arial dog fights. If only things did not go invisable when they were far away...
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C&C Desolute [message #26596] |
Sun, 22 June 2003 08:01 |
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Captkurt
Messages: 488 Registered: February 2003
Karma: 0
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Commander |
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Khadman | what about multi texturing. That tutorial only covers vertex painting.
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I believe if you turn you object/plane or whatever into a editable mesh, you should have no problems doing the multi textures. but is this really what your wanting to do?
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C&C Desolute [message #26598] |
Sun, 22 June 2003 08:07 |
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Captkurt
Messages: 488 Registered: February 2003
Karma: 0
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Commander |
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Khadman | what im wanting to do is make a tiberium field on my existing grass textured plain and some details like cliffs and the like on it also
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I would suggest using multi planes, and just texture each one with the texture your wanting to use, and then weld the planes, and alpha blend, the end results are very sweet.
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C&C Desolute [message #26601] |
Sun, 22 June 2003 08:24 |
Ugauga01
Messages: 173 Registered: June 2003 Location: Germany
Karma: 0
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Recruit |
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Use the boolean tool to pic out things out of the ground.
Das Leben ist ein scheiß Rollenspiel. -Hat aber eine geile Grafik.
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The life is a bad RPG. -But it has a great Graphik
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C&C Desolute [message #26622] |
Sun, 22 June 2003 12:30 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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Cool, I will miss the suspension cables, but, it is probly better this way.
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