Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Normal maps screwing up?
Normal maps screwing up? [message #264458] Fri, 08 June 2007 21:53 Go to next message
TSS888 is currently offline  TSS888
Messages: 57
Registered: July 2006
Karma: 0
Recruit
Take a look at my flame tank and mammy:
index.php?t=getfile&id=3521&private=0
index.php?t=getfile&id=3522&private=0

Any idea why the normal maps might be screwing up?


http://apb.mp-gaming.com/rank/rank-TSS888.gif
Re: Normal maps screwing up? [message #264460 is a reply to message #264458] Fri, 08 June 2007 22:56 Go to previous messageGo to next message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma: 0
General (3 Stars)
That's the new shaders improving them.


Re: Normal maps screwing up? [message #264472 is a reply to message #264458] Sat, 09 June 2007 00:26 Go to previous messageGo to next message
Tunaman
Messages: 1189
Registered: January 2005
Karma: 2
General (1 Star)
Haha^
Ontopic I think you forgot to extract a file or something, maybe you should try installing the scripts with the shaders by using an installer so you don't have to worry about extracting all the right stuff.


http://img694.imageshack.us/img694/9055/tunamanlmao.png
Re: Normal maps screwing up? [message #264473 is a reply to message #264458] Sat, 09 June 2007 00:26 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3556
Registered: February 2003
Karma: 0
General (3 Stars)

Make sure you are using the .fx files that came with the scripts.dll version you are using.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Normal maps screwing up? [message #264518 is a reply to message #264472] Sat, 09 June 2007 02:44 Go to previous messageGo to next message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma: 0
General (3 Stars)
I was being serious... :S


Re: Normal maps screwing up? [message #264521 is a reply to message #264458] Sat, 09 June 2007 02:57 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3556
Registered: February 2003
Karma: 0
General (3 Stars)

Also, make sure you have the 2 normal map textures present in the right place. Looking at those screenshots, I can just make out parts of the "missing texture" Westwood logo where the normal maps should be.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Normal maps screwing up? [message #264534 is a reply to message #264458] Sat, 09 June 2007 04:16 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 1416
Registered: May 2006
Karma: 0
General (1 Star)
Is it just me or do they still not blend in correctly with the fog on the City bridge?

lol
Re: Normal maps screwing up? [message #264783 is a reply to message #264458] Sat, 09 June 2007 22:57 Go to previous messageGo to next message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma: 0
General (1 Star)
They do with scripts 3.3x. That issue I'm seeing right there is the textures not being loaded and lighting being calculated off of the missing texture texture instead of the purplish normal maps.
Re: Normal maps screwing up? [message #265098 is a reply to message #264783] Sun, 10 June 2007 22:24 Go to previous message
Jerad2142 is currently offline  Jerad2142
Messages: 3806
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
Its the giant Westwood W, which means you successfully forgot to put the new textures in the Renegade data folder.

Previous Topic: Loading SP LVL
Next Topic: whats the script to give people abilty to fly as a power up
Goto Forum:
  


Current Time: Tue Jul 16 18:41:11 MST 2024

Total time taken to generate the page: 0.00721 seconds